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[Lightning] Raiton Techniques

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[Lightning] Raiton Techniques Empty [Lightning] Raiton Techniques

Post by N:RE DM Team Thu May 12, 2016 6:31 pm

Raiton Jutsu

E Rank

Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village

Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village

D Rank

Raiton: Lightning Senbon
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon
PVP Effect: 1d10 Damage
Teaching/Learning: Gate System - D Rank

Raiton: Static Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 2
RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall
PvP Effect: Rank damage + 1d4 Damage
Special Note: Can be used to block, when used to block the technique does 1 Dmg
Teaching/Learning: Gate System - D Rank

Raiton: Electric Jolt
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: One of the most basic Raiton jutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them
PVP Effect: 2d4+1 Damage
Teaching/Learning: Gate System - D Rank

Raiton: Stun Gun Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser.
PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends
Teaching/Learning: Gate System - D Rank

Raiton: Cramp Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals
PVP Effect: The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds
Special Note: Can pay 6 Chakra to Affect both limb types
Teaching/Learning: Gate System - D Rank

C Rank

Raiton: Thunder Crash
Jutsu Type: Ninjutsu
Rank: c
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them
PVP Effect: 2d8 Damage
Special Note: Con check DC 15 to avoid being stunned for 1 round
Teaching/Learning: Gate System - C Rank

Raiton: Electrical Discharge Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets
PVP Effect: Deals 2d4+2 to 3 Targets
Teaching/Learning: Gate System - C Rank

Raiton: Minor Electric Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with
PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds
Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR)
Teaching/Learning: Gate System - C Rank

B Rank

Raiton: Lightning Dragon Blast Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp
PVP Effect: Unblockable, Deals 3d8 Damage
Teaching/Learning: Gate System - B Rank

Raiton: Thunder Ball Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage
PVP Effect: 2d10 +1d4 Damage
Teaching/Learning: Gate System - B Rank

Raiton: High Voltage Touch Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand
PVP Effect: Deals 5d4 +1d6+1 Damage
Special Note: Rolled with Dex/Str
Teaching/Learning: Gate System - B Rank

Raiton: Heavenly Lightning Cutter
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient.
PVP Effect:PvP Effect: Creates a Sword of Lightning for 2d4+1 Rounds. This Sword Does Large Weapon Rank DMG (No Penalties) + 1d4
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - B Rank



A Rank

Raiton: Lightning Devourer Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him
PVP Effect: Lasts for 1d4+1 rounds, Anyone Who Attacks (Not Hit), Take 2d4+2 Damage Piercing 3 DR.
Special Note: User is immune to B Rank and Below Raiton Jutsu
Teaching/Learning: Gate System - A Rank

Raiton: Lightning Tiger Missile
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: This technique is also known as delayed tiger missile by its old name. It creates a tiger made out of glimmering yellow lightning that will rush across the distance to its target and pass right through it, no matter how fast it is
PVP Effect: Deals 4d8 Damage
Teaching/Learning: Gate System - A Rank

Raiton: Violent Lightning Dragon Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently
PVP Effect: Three Attack Rolls, Each deals 1d10+2d4+2 Damage.
Special Note: Only one attack may be used per a single target. 2 or 3 of the attacks cannot all target on opponent.
Teaching/Learning: Gate System - A Rank


S Rank

Raiton: One-Thousand Heavenly Spears
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife
PVP Effect: Deals 3d10 + 3d4 +3 to all involved in the combat except for the user
Special Note: User Takes 1d10 Damage from mental Stress
Teaching/Learning: Gate System - S Rank

Raiton: Wrath of Heaven
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: After a long chain of hand seals, the user raises their right hand to the sky. Dark clouds spin, before a large lightning bolt, Ten Foot thick will strike down and hit a single target. This causes them great damage and leaves them stunned for a short period of time
DF: Deals 5d4+1d10+2d6 Damage and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be dazed for 1 round.
Note: Daze - The target cannot attack, but may still defend at a -3 to the roll until they are hit, or one round expires.
N:RE DM Team
N:RE DM Team
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Posts : 127
Join date : 2015-01-06

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