[Weapon] Kenjutsu Techniques
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[Weapon] Kenjutsu Techniques
Kenjutsu
E-Rank
Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank
D-Rank
Hardened Steel
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3cp
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Gate System – D Rank
Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next
attack to increase the effectiveness of it.
PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Gate System – D Rank
Reverse Strike
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Gate System – D Rank
Double Strike
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank
Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank
C-Rank
Cross Slash
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent.
PvP Effect: Weapon Damage + 1d6 Damage
Teaching/Learning: Gate System – C Rank
Shadowing Block
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence.
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Gate System – C Rank
Lightning Disarm (Dex/Str)
Jutsu Type: Kenjutsu
Rank: C
Requirements: Lightning Element
Chakra Cost: 6 Cp
RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon.
PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
B-Rank
Aging Dragon
Jutsu Type: Kenjutsu
RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes.
CP Cost: 7
PVP: Rank DMG + 2d4+2
Teaching/Learning: Gate System – B Rank
Shoki Art – Act one
Jutsu Type: Kenjutsu
RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color.
CP Cost: 7
PVP: The user has a +3 to their next attack, both attack roll and dmg
Gate/Learning: B Rank Gate System
Head-hunter
Jutsu Type: Kenjutsu
RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck.
CP Cost: 6
PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.)
Teaching/Learning: Gate System – B Rank
Grinding Slash
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6
RP Description: Focusing a moderate amount of chakra the user slashes at an
opponent wherever they’d like, with a
physical embodiment of chakra along their blade causing a saw like effect to
shred the flesh of the targeted opponent.
PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System – B
Journeyman’s Pose
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6+2 Per Round Active
RP Description: Focusing chakra within one’s blade and the stance of
themselves, the user is able to move and attack with far greater ease, causing
their strikes to be far more deadly.
PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls.
Special Note: Can be ended early
Teaching/Learning: Gate System - B
A Rank
Tornado Slash
Jutsu Type: Kenjutsu
RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range.
CP Cost: 10
PVP: Rank DMG +2d4+1d10+2 Damage
Teaching/Learning: Gate System – A
Acupuncture
Jutsu Type: Kenjutsu
RP Description: Using their medical knowledge, the user of this technique aims their attack at one of the opponent’s pressure points.
CP Cost: 10
PVP: Kenjutsu Damage +1d4 +1, and the target if hit suffers a + 1 Round Physical stun.
Note: Requires a Heal Modifier of 40 to learn
Teaching/Learning: Gate System – A
Shoki Art – Act Two
Jutsu Type: Kenjutsu
RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly.
CP Cost: 10
PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR.
Note: Can only be used directly after Act 1. Act 1 must first be learnt.
Teaching/Learning: Gate System – A
Obliterating Slash
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) he or
she would rush at the opponent unleashing a powerful slash that takes a physical
manifestation as a large white crescent curve forms flying at the opponent.
PvP Effect: Weapon Damage +4d4+4
Special Note: Unblockable
Teaching/Learning: Gate System - A
Shadow Stealer
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) and
themselves would move at such a high-speed that when they appear it is often they come from the opponents shadow sending a quick flurry of slashes at them.
PvP Effect: Weapon Damage +2d6+1d4 Damage, Target suffers a -2 to Attack/Defense Rolls for 1d4 Rounds.
Special Note: Undodgable
Teaching/Learning: Gate System - A
Flight of the Humming Bird
Jutsu Type: Kenjutsu
RP Description: The user channels large amounts of chakra into the muscles of their arms, allowing the user to wield their weapon with ease. They then hold their weapon, fencing stance, then attack their enemy in a huge flurry, the attack literally becoming a blur as the user strikes over 100 times.
CP Cost: 13
PVP: Kenjutsu Damage +3d6 Damage
Teaching/Learning: Gate System - A
Shoki Art – Final Act
Jutsu Type: Kenjutsu
RP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart.
CP Cost: 10
PVP: Rank Damage + 2d6 + 10
Special Note: Undodgable
Teaching/Learning: Gate System - A
Special Note: Can only be used after Act Two.
S Rank
View Point Slash
Jutsu Type: Kenjutsu
Rank: S
Chakra Cost: 20
RP Description: Focusing a gigantic storage of chakra into one’s blade and a
string of chakra directed at the opponent in order to guide them when attacking at such a high speed, the only view point the user has is the chakra string created, thus from the impact of the attack at such speed causes an incredible about of damage.
PvP Effect: Weapon Damage + 4d8
Special Note: Unblockable
Teaching/Learning: Gate System - S
Flickering Pain
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
RP Description: The user channels huge amounts of chakra throughout their
body, using Flicker they move to their foe, appearing and disappearing
all around them, striking every time with blade and fist, striking their
enemy all over dozens of times, the massive series of barrages stuns
the target briefly afterwards leaving them open for another attack.
CP Cost: 25
PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round.
Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure.
Further Note: Unable to be Dodged, Must Block/Substitute.
Teaching/Learning: Gate System - S
Crater Strike
Jutsu Type: Kenjutsu
Rank: S+
Chakra Cost: 30
RP Description: The user focuses a massive amount of chakra throughout their body and through their weapon, the sheer amount causing their muscles to tear and blood to be forced out of their pours. The user raises their weapon high into the air and strikes downward at their target, all of the built up chakra being released in one, single epic strike, destroying the land around the target and the user, creating a massive crater of sheer destruction. The user’s muscles rip and tear through the massive effort, and if they are too weak it could possibly kill them.
PvP Effect: AOE (Only in front of them) Weapon Damage +5d10, if blocked target takes half damage.
Special Note: User suffers 2d8 Damage from exhaustion (DR does not apply against this damage)
Teaching/Learning: Gate System - S
E-Rank
Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank
D-Rank
Hardened Steel
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3cp
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Gate System – D Rank
Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next
attack to increase the effectiveness of it.
PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Gate System – D Rank
Reverse Strike
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Gate System – D Rank
Double Strike
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank
Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank
C-Rank
Cross Slash
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent.
PvP Effect: Weapon Damage + 1d6 Damage
Teaching/Learning: Gate System – C Rank
Shadowing Block
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence.
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Gate System – C Rank
Lightning Disarm (Dex/Str)
Jutsu Type: Kenjutsu
Rank: C
Requirements: Lightning Element
Chakra Cost: 6 Cp
RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon.
PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
B-Rank
Aging Dragon
Jutsu Type: Kenjutsu
RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes.
CP Cost: 7
PVP: Rank DMG + 2d4+2
Teaching/Learning: Gate System – B Rank
Shoki Art – Act one
Jutsu Type: Kenjutsu
RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color.
CP Cost: 7
PVP: The user has a +3 to their next attack, both attack roll and dmg
Gate/Learning: B Rank Gate System
Head-hunter
Jutsu Type: Kenjutsu
RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck.
CP Cost: 6
PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.)
Teaching/Learning: Gate System – B Rank
Grinding Slash
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6
RP Description: Focusing a moderate amount of chakra the user slashes at an
opponent wherever they’d like, with a
physical embodiment of chakra along their blade causing a saw like effect to
shred the flesh of the targeted opponent.
PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System – B
Journeyman’s Pose
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6+2 Per Round Active
RP Description: Focusing chakra within one’s blade and the stance of
themselves, the user is able to move and attack with far greater ease, causing
their strikes to be far more deadly.
PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls.
Special Note: Can be ended early
Teaching/Learning: Gate System - B
A Rank
Tornado Slash
Jutsu Type: Kenjutsu
RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range.
CP Cost: 10
PVP: Rank DMG +2d4+1d10+2 Damage
Teaching/Learning: Gate System – A
Acupuncture
Jutsu Type: Kenjutsu
RP Description: Using their medical knowledge, the user of this technique aims their attack at one of the opponent’s pressure points.
CP Cost: 10
PVP: Kenjutsu Damage +1d4 +1, and the target if hit suffers a + 1 Round Physical stun.
Note: Requires a Heal Modifier of 40 to learn
Teaching/Learning: Gate System – A
Shoki Art – Act Two
Jutsu Type: Kenjutsu
RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly.
CP Cost: 10
PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR.
Note: Can only be used directly after Act 1. Act 1 must first be learnt.
Teaching/Learning: Gate System – A
Obliterating Slash
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) he or
she would rush at the opponent unleashing a powerful slash that takes a physical
manifestation as a large white crescent curve forms flying at the opponent.
PvP Effect: Weapon Damage +4d4+4
Special Note: Unblockable
Teaching/Learning: Gate System - A
Shadow Stealer
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) and
themselves would move at such a high-speed that when they appear it is often they come from the opponents shadow sending a quick flurry of slashes at them.
PvP Effect: Weapon Damage +2d6+1d4 Damage, Target suffers a -2 to Attack/Defense Rolls for 1d4 Rounds.
Special Note: Undodgable
Teaching/Learning: Gate System - A
Flight of the Humming Bird
Jutsu Type: Kenjutsu
RP Description: The user channels large amounts of chakra into the muscles of their arms, allowing the user to wield their weapon with ease. They then hold their weapon, fencing stance, then attack their enemy in a huge flurry, the attack literally becoming a blur as the user strikes over 100 times.
CP Cost: 13
PVP: Kenjutsu Damage +3d6 Damage
Teaching/Learning: Gate System - A
Shoki Art – Final Act
Jutsu Type: Kenjutsu
RP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart.
CP Cost: 10
PVP: Rank Damage + 2d6 + 10
Special Note: Undodgable
Teaching/Learning: Gate System - A
Special Note: Can only be used after Act Two.
S Rank
View Point Slash
Jutsu Type: Kenjutsu
Rank: S
Chakra Cost: 20
RP Description: Focusing a gigantic storage of chakra into one’s blade and a
string of chakra directed at the opponent in order to guide them when attacking at such a high speed, the only view point the user has is the chakra string created, thus from the impact of the attack at such speed causes an incredible about of damage.
PvP Effect: Weapon Damage + 4d8
Special Note: Unblockable
Teaching/Learning: Gate System - S
Flickering Pain
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
RP Description: The user channels huge amounts of chakra throughout their
body, using Flicker they move to their foe, appearing and disappearing
all around them, striking every time with blade and fist, striking their
enemy all over dozens of times, the massive series of barrages stuns
the target briefly afterwards leaving them open for another attack.
CP Cost: 25
PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round.
Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure.
Further Note: Unable to be Dodged, Must Block/Substitute.
Teaching/Learning: Gate System - S
Crater Strike
Jutsu Type: Kenjutsu
Rank: S+
Chakra Cost: 30
RP Description: The user focuses a massive amount of chakra throughout their body and through their weapon, the sheer amount causing their muscles to tear and blood to be forced out of their pours. The user raises their weapon high into the air and strikes downward at their target, all of the built up chakra being released in one, single epic strike, destroying the land around the target and the user, creating a massive crater of sheer destruction. The user’s muscles rip and tear through the massive effort, and if they are too weak it could possibly kill them.
PvP Effect: AOE (Only in front of them) Weapon Damage +5d10, if blocked target takes half damage.
Special Note: User suffers 2d8 Damage from exhaustion (DR does not apply against this damage)
Teaching/Learning: Gate System - S
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