[Medicine] Medical Techniques
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[Medicine] Medical Techniques
Medical Jutsu
E Rank Jutsu
Dress wound
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi.
PVP Effect: Heals target for 1d4, may be used in battle.
Teaching/Learning: Gate System - E Rank
Sterilize Injury
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi.
PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle
Teaching/Learning: Gate System - E Rank
D Rank Jutsu
Control Bleeding
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding.
PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle
Special Note: uses up 2 turns, to fully control the bleeding.
Teaching/Learning: Gate System - D Rank
Remove Poison Technique
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Removes poison from a victim who has been hit with a lingering toxin.
PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.
Teaching/Learning: Gate System - D Rank
Healing Jutsu Minor
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease.
PVP Effect: 1d10 Damage healed to a target
Teaching/Learning: Gate System - D Rank
C Rank Jutsu
Mystical Palm Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner.
PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System- C Rank
Angels Touch
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies.
PvP Effect: 2d6 heal for 1 target or 1d6 heal up to 2 targets
Special Note: If healing two targets CP cost is 8 instead of 5.
Teaching/Learning: Gate System- C Rank
Healing Jutsu Light
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat.
PVP Effect: Heals 3d4 to a target.
Teaching/Learning: Gate System- C Rank
Precision Anatomy Strike
Jutsu Type: Taijutsu
Chakra Cost: 5
RP Description: Targets a specific area on opponents body. When using this from a sneak attack, the user is able to target a specific lethal point and strike at it.
PVP Effect: 3d4 damage to target.
Special Note: If performed as a sneak attack, it adds +1d6 to the damage.
Teaching/Learning: Gate System- C Rank
Herbal Extract Mix
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use.
PVP Effect:
Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target.
Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds
Special Note: Uses one senbon upon use
Teaching/Learning: Gate System- C Rank
Deeping Wound
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target.
PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds
Teaching/Learning: Gate System- C Rank
B Rank Justu
Chakra Scalpel
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Chakra Scalpel is a special Ninjutsu technique used by medical shinobi. After forming the needed hand seals, the shinobi will focus chakra into their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can also be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
PVP Effect: Combat Mode: Rank Damage for 1d6 rounds.
If it hits the arm, it weakens target by -2 to STR. target can still cast jutsu, but it's hard for them.
If it hits the leg, it weakens target by -2 to DEX.
If it hits the wrists, it weakens target by -2 to WIS.
Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d6+2 rounds.
Surgery Mode: Can fix screwed up chakra networks healing for 4d8, but never inside combat even with Medical Specialization.
Teaching/Learning: Gate System- B Rank
Dead Soul Technique
Jutsu Type: Ninjutsu
Rank: B(Forbidden)
Chakra Cost: 8
RP Description: A forbidden jutsu used only in desperate times which required a corpse nearby. The shinobi using this jutsu will jump start the heart of the corpse, which will then act almost like a puppet, attacking targets the shinobi assigns.
PVP Effect: Corpse must be nearby to use this jutsu. Corpse will gain all MODS and bonuses as its master, attacks with highest mod, has unlimited HP. Can only be used for 1d4.
Special Note: Corpse goes right after its master.
Teaching/Learning: Gate System- B Rank
Oxygen Transfer
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: A jutsu in which the shinobi will breathe air into the lungs and attempt to revive a fallen target.
PVP Effect: Revives a KO'd target, roll 1d20. If 4 or less is rolled target receives 2d4 damage. Revived subjects are brought back with 2d4 HP.
Special Note: If target is hit 6 or more damage from this jutsu, Perma is Possible.
Teaching/Learning: Gate System- B Rank
Bone Mending
Jutsu Type: ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using their chakra, the medical shinobi can stimulate the dense bone cells to regenerate by manipulating the minerals and protein properties. Due to the extreme focus needed for this jutsu, it can't be done in battle.
PVP Effect: Heals target for 3d8 while mending target's broken bones.
Teaching/Learning: Gate System- B Rank
Cherry Blossom Impact
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Due to their extensive knowledge of chakra control, a medical shinobi can focus their chakra into their hands and use it to strike an opponent.
PVP Effect: Adds +1d8 damage to Taijutsu attacks, and Grants +2 to Strength/Dexterity Rolls for 1d4+3 rounds.
Special Note:
Teaching/Learning: Gate System- B Rank
Shadow Wound Removal
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using their extreme control of chakra, a medical shinobi can speed up the cells of her/his body and begin healing directly before sustaining injuries.
PVP Effect: For each chakra point added, the user gets 2 DR (damage resistance) to the next attack. The user makes their defensive roll as normal.
If they are hit, then they subtract the DR from the damage. IF succeeded in dodging then the chakra is expelled out of the body, and cells return to normal.
Special Note:
Genin: Can't perform this jutsu.
Chunin: Can only add an extra 2 chakra.
Junín: Can add up to 5 extra chakra
Kage/Sage: Can add up to 8 chakra.
Teaching/Learning: Gate System- B Rank
A Rank Jutsu
Cerebral shock
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: By touching the base of the brain stem, the medical shinobi is able to seemingly randomize which nerve signals go to which body parts, the result being that a thought to move a certain body part would end up moving another body part.
PVP Effect: Target takes -2d4 to rolls for 1d6 rounds.
Special Note: Uses DEX/STR to hit.
Teaching/Learning: Gate System - A Rank
Poison Breath
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: A ninjutsu that changes the chakra in the body into a special chemical substance and expels it through the mouth. When this substance meets air it instantaneously changes into a deadly purple poison.
PVP Effect: 1d8 poison damage for 1d6 rounds.-2 to rolls when attempting escape/dodge.
Special Note: Unblockable
Teaching/Learning: Gate System- A Rank
Spinal Shock Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: A medical shinobi maneuvers behind a target and using their advanced chakra control and knowledge of anatomy, strike the targets spine with a chakra infused open palmed attack. The chakra is released into target's spine, causing them to lose control of their body and collapse.
PVP Effect: 1d8+1 rounds (stun until hit). Does no damage, but The remaining rounds the victim receives -2 to all rolls involving combat if woken before the duration of the stun ends.
Special Note: Must Roll DEX/STR to hit.
Teaching/Learning: Gate System- A Rank
Balance Disruption
Jutsu Type: Ninjutsu
Rank: A
Cp Cost: 13
Description: Using their extensive knowledge of human anatomy and extreme chakra control a medical shinobi will quickly strike with a burst of chakra the balance center of the target located in the inner ear. This will cause balance and coordination issues to the target as their balance is greatly affected.
PVP: User can't attack for 1d4+2 rounds, however they can still make defensive maneuvers at a -4 to rolls.
Special Note: This jutsu requires a STR/DEX roll to hit.
Teaching/Learning: Gate System- A Rank
Inner Heal
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: With their immense knowledge of human anatomy the medical shinobi are able to focus their own chakra inwards and heal themselves when needed. This requires immense concentration on the part of the shinobi and require they focus solely on the jutsu.
PvP: Heals 2d8 to themselves for 1d4 rounds
Special Note: May not use any other jutsu while performing this jutsu. If hit, the jutsu is broken. User may still Block/Dodge as usual.
Requires: Gate System- A Rank
Medical Analysis (Creator: Shadow-Of-The-Delve)
Type: Medical Jutsu
Rank: A
Chakra Cost: See Below
RP Description: Utilising both their medical knowledge and skill with medical techniques, the user is able to focus chakra into their hand and determine the makeup of a poison, disease, cancer or the like, effectively finding out its ingredients, how it was made and how to best cure it with not harm to the patient.
RP Effects: Able to analyse a patient, vial of poison, or what ever the user wishes using the required amount of chakra depending on the ailments rank to determine a cure.
E – 2 Cp
D – 4 Cp
C – 6 Cp
B – 8 Cp
A – 14 Cp
S- 20 Cp
S+ - 25 Cp
PvP Effect: Not useable in battle
Requires: Gate System- A Rank
Kiss Of Life (Dex/Str) (Creator: Shadow-Of-The-Delve)
Jutsu Type: Contact Medical
Rank: A
Chakra Cost: 15
RP Description: The sister to the Kiss of Death, This kiss has the power to heal its target or even bring them back from severe wounds or even unconsciousness. When used the users lips glow a soft white.
PvP Effect: Two separate effects, One – If the target is unconscious they are brought back to the fight with 1d8 Hp and 1d4 Cp, Two – Heals the target for 3d6 Hp and 2d4 Cp (Cannot be used on self)
Kiss Of Death (Creator: Shadow-Of-The-Delve)
Jutsu Type: Contact Medical (Dex/Str)
Rank: A
Chakra Cost: 15
RP Description: The sister to the Kiss of Life, This kiss has the power to wound its target, make existing wounds more painful or even knock its target out completely for a short period of time. When used the users lips glow a dark black.
PvP Effect: Two separate effects, One – Wounds the target for 2d8 Hp, Two – Knocks the target unconscious for 2 rounds at a -3 to strike the target with the kiss, In which they cannot be woken unless by the Kiss of Life, Or another revival Jutsu. Any damage above 20 will wake the target.
Body Destruction (Forbidden) (Dex/Str) (Creator: Shadow-Of-The-Delve)
Type: Medical Jutsu
Rank: A
Chakra Cost: 15
RP Description: Similar to the Important Body Points Disturbance in the fact it inhibits the targets combat abilities but at the same time unlike its sister technique it actually breaks down the targets body at the same time, this can sometimes leave a slightly permanent effect on its target for the remainder of the battle.
PvP Effect: -1d4 to rolls and 1d6 internal damage which bypasses dr for 1d6 rounds, at the end of the effect the target rolls 1d20, on a 19-20 the target suffers a -1 to rolls for the remainder of the battle. This technique cannot crit and bonus damage does not apply.
Dual Chakra Scalpel Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank: A
Chakra Cost: 13 + 3 round maintenance
PvP Effect: Cannot be used in battle.
RP Effect: This is a greater version of the Chakra Scalpel Technique, though this version is so difficult it cannot be used in battle at all, it allows the user to work much faster in surgery and work on different various parts in the body at once.
RP Effect 2: Can heal the targets Hp for their heal skill + 5 (Max 20) x 2, and Cp for their heal skill (Max 15) x 2)
S Rank Jutsu
Ultimate Heal
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: This is the most powerful healing technique a medical shinobi posses and also the most difficult, as the margin of error is so slim. Use of this jutsu is strictly cautioned due to the fact if performed wrong could kill the target instead of healing them.
PVP Effect: 6d10 Heal, must roll a 1d20. If 1 is rolled it deals 1/2 that in damage instead.
Special Note: If target player falls below -20 from this juts, Perma is Possible.
Teaching/Learning: Gate System- S Rank
Heavens Touch
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: One of the most difficult jutsu for any medical shinobi as few have mastered this technique perfectly. A medical shinobi would concentrate their healing chakra and all at once release it to their allies healing those caught in its area of affect.
PVP Effect: Heals a Maximum of 4 allies to 1/2 Users Heal Roll (Max 50) also deals 3d8 Damage to user due to chakra exhaustion.
Special Note: May only use 1x per battle
Teaching/Learning: Gate System- S Rank
Chakra Transfer Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank - S
Chakra Cost: 25+
PvP Effect: Cannot be used in battle.
RP Effect: The user is able to transfer chakra into their target to help them regain their chakra. This technique drains the user of their chakra to do so.
RP Effect 2: User gives their target their own chakra to replenish their targets, the target only gets half of what the user puts in, eg user puts in 25+15=40 chakra, so the target gains 20 chakra back. In case of a uneven number, eg 25, the user rounds the number up.
Teaching/Learning: Gate System- S Rank
Surgery Mode Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank: S
Chakra Cost: 20 + 10 round maintenance
Pvp Effect: Cannot be used in battle.
RP Effec: The user is able to enter a complicated surgery mode, thoroughly healing their targets wounds, though this mode often takes a lot out of the user and is only used in dire situations.
RP Effect 2: Outside of battle, the user is able to heal the target for their heal skill (Max 20) x 3 for the first round, then their heal skill (Max 15) x 2 for the following rounds used.
Teaching/Learning: Gate System- S Rank
Doutjutsu Seal (Dex / Str) (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Sealing (Heal of 80+ Required)
Rank: S
Chakra Cost: 20
Description: The user uses their medical abilitys and knowledge to help seal the abilities of a Doujutsu away for a short period of time, Making them unable to be used for that time.
Pvp Effect: -2 to strike the targer, Seals Doujutsu (Sharingan, Byakugan,etc) for 1d4+2 Rounds, Making there effects and bonuses unusable
RP Effect: Can be used to seal a Doujutsu for 2 IRL days, This seal can be remove with a successful heal roll of 80+. This costs 30 Cp to do
Teaching/Learning: Must have Admin Approval to Learn Fuuinjtusu. Gate System- S Rank
E Rank Jutsu
Dress wound
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi.
PVP Effect: Heals target for 1d4, may be used in battle.
Teaching/Learning: Gate System - E Rank
Sterilize Injury
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi.
PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle
Teaching/Learning: Gate System - E Rank
D Rank Jutsu
Control Bleeding
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding.
PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle
Special Note: uses up 2 turns, to fully control the bleeding.
Teaching/Learning: Gate System - D Rank
Remove Poison Technique
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Removes poison from a victim who has been hit with a lingering toxin.
PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.
Teaching/Learning: Gate System - D Rank
Healing Jutsu Minor
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease.
PVP Effect: 1d10 Damage healed to a target
Teaching/Learning: Gate System - D Rank
C Rank Jutsu
Mystical Palm Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner.
PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System- C Rank
Angels Touch
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies.
PvP Effect: 2d6 heal for 1 target or 1d6 heal up to 2 targets
Special Note: If healing two targets CP cost is 8 instead of 5.
Teaching/Learning: Gate System- C Rank
Healing Jutsu Light
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat.
PVP Effect: Heals 3d4 to a target.
Teaching/Learning: Gate System- C Rank
Precision Anatomy Strike
Jutsu Type: Taijutsu
Chakra Cost: 5
RP Description: Targets a specific area on opponents body. When using this from a sneak attack, the user is able to target a specific lethal point and strike at it.
PVP Effect: 3d4 damage to target.
Special Note: If performed as a sneak attack, it adds +1d6 to the damage.
Teaching/Learning: Gate System- C Rank
Herbal Extract Mix
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use.
PVP Effect:
Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target.
Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds
Special Note: Uses one senbon upon use
Teaching/Learning: Gate System- C Rank
Deeping Wound
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target.
PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds
Teaching/Learning: Gate System- C Rank
B Rank Justu
Chakra Scalpel
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Chakra Scalpel is a special Ninjutsu technique used by medical shinobi. After forming the needed hand seals, the shinobi will focus chakra into their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can also be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
PVP Effect: Combat Mode: Rank Damage for 1d6 rounds.
If it hits the arm, it weakens target by -2 to STR. target can still cast jutsu, but it's hard for them.
If it hits the leg, it weakens target by -2 to DEX.
If it hits the wrists, it weakens target by -2 to WIS.
Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d6+2 rounds.
Surgery Mode: Can fix screwed up chakra networks healing for 4d8, but never inside combat even with Medical Specialization.
Teaching/Learning: Gate System- B Rank
Dead Soul Technique
Jutsu Type: Ninjutsu
Rank: B(Forbidden)
Chakra Cost: 8
RP Description: A forbidden jutsu used only in desperate times which required a corpse nearby. The shinobi using this jutsu will jump start the heart of the corpse, which will then act almost like a puppet, attacking targets the shinobi assigns.
PVP Effect: Corpse must be nearby to use this jutsu. Corpse will gain all MODS and bonuses as its master, attacks with highest mod, has unlimited HP. Can only be used for 1d4.
Special Note: Corpse goes right after its master.
Teaching/Learning: Gate System- B Rank
Oxygen Transfer
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: A jutsu in which the shinobi will breathe air into the lungs and attempt to revive a fallen target.
PVP Effect: Revives a KO'd target, roll 1d20. If 4 or less is rolled target receives 2d4 damage. Revived subjects are brought back with 2d4 HP.
Special Note: If target is hit 6 or more damage from this jutsu, Perma is Possible.
Teaching/Learning: Gate System- B Rank
Bone Mending
Jutsu Type: ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using their chakra, the medical shinobi can stimulate the dense bone cells to regenerate by manipulating the minerals and protein properties. Due to the extreme focus needed for this jutsu, it can't be done in battle.
PVP Effect: Heals target for 3d8 while mending target's broken bones.
Teaching/Learning: Gate System- B Rank
Cherry Blossom Impact
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Due to their extensive knowledge of chakra control, a medical shinobi can focus their chakra into their hands and use it to strike an opponent.
PVP Effect: Adds +1d8 damage to Taijutsu attacks, and Grants +2 to Strength/Dexterity Rolls for 1d4+3 rounds.
Special Note:
Teaching/Learning: Gate System- B Rank
Shadow Wound Removal
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using their extreme control of chakra, a medical shinobi can speed up the cells of her/his body and begin healing directly before sustaining injuries.
PVP Effect: For each chakra point added, the user gets 2 DR (damage resistance) to the next attack. The user makes their defensive roll as normal.
If they are hit, then they subtract the DR from the damage. IF succeeded in dodging then the chakra is expelled out of the body, and cells return to normal.
Special Note:
Genin: Can't perform this jutsu.
Chunin: Can only add an extra 2 chakra.
Junín: Can add up to 5 extra chakra
Kage/Sage: Can add up to 8 chakra.
Teaching/Learning: Gate System- B Rank
A Rank Jutsu
Cerebral shock
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: By touching the base of the brain stem, the medical shinobi is able to seemingly randomize which nerve signals go to which body parts, the result being that a thought to move a certain body part would end up moving another body part.
PVP Effect: Target takes -2d4 to rolls for 1d6 rounds.
Special Note: Uses DEX/STR to hit.
Teaching/Learning: Gate System - A Rank
Poison Breath
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: A ninjutsu that changes the chakra in the body into a special chemical substance and expels it through the mouth. When this substance meets air it instantaneously changes into a deadly purple poison.
PVP Effect: 1d8 poison damage for 1d6 rounds.-2 to rolls when attempting escape/dodge.
Special Note: Unblockable
Teaching/Learning: Gate System- A Rank
Spinal Shock Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: A medical shinobi maneuvers behind a target and using their advanced chakra control and knowledge of anatomy, strike the targets spine with a chakra infused open palmed attack. The chakra is released into target's spine, causing them to lose control of their body and collapse.
PVP Effect: 1d8+1 rounds (stun until hit). Does no damage, but The remaining rounds the victim receives -2 to all rolls involving combat if woken before the duration of the stun ends.
Special Note: Must Roll DEX/STR to hit.
Teaching/Learning: Gate System- A Rank
Balance Disruption
Jutsu Type: Ninjutsu
Rank: A
Cp Cost: 13
Description: Using their extensive knowledge of human anatomy and extreme chakra control a medical shinobi will quickly strike with a burst of chakra the balance center of the target located in the inner ear. This will cause balance and coordination issues to the target as their balance is greatly affected.
PVP: User can't attack for 1d4+2 rounds, however they can still make defensive maneuvers at a -4 to rolls.
Special Note: This jutsu requires a STR/DEX roll to hit.
Teaching/Learning: Gate System- A Rank
Inner Heal
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: With their immense knowledge of human anatomy the medical shinobi are able to focus their own chakra inwards and heal themselves when needed. This requires immense concentration on the part of the shinobi and require they focus solely on the jutsu.
PvP: Heals 2d8 to themselves for 1d4 rounds
Special Note: May not use any other jutsu while performing this jutsu. If hit, the jutsu is broken. User may still Block/Dodge as usual.
Requires: Gate System- A Rank
Medical Analysis (Creator: Shadow-Of-The-Delve)
Type: Medical Jutsu
Rank: A
Chakra Cost: See Below
RP Description: Utilising both their medical knowledge and skill with medical techniques, the user is able to focus chakra into their hand and determine the makeup of a poison, disease, cancer or the like, effectively finding out its ingredients, how it was made and how to best cure it with not harm to the patient.
RP Effects: Able to analyse a patient, vial of poison, or what ever the user wishes using the required amount of chakra depending on the ailments rank to determine a cure.
E – 2 Cp
D – 4 Cp
C – 6 Cp
B – 8 Cp
A – 14 Cp
S- 20 Cp
S+ - 25 Cp
PvP Effect: Not useable in battle
Requires: Gate System- A Rank
Kiss Of Life (Dex/Str) (Creator: Shadow-Of-The-Delve)
Jutsu Type: Contact Medical
Rank: A
Chakra Cost: 15
RP Description: The sister to the Kiss of Death, This kiss has the power to heal its target or even bring them back from severe wounds or even unconsciousness. When used the users lips glow a soft white.
PvP Effect: Two separate effects, One – If the target is unconscious they are brought back to the fight with 1d8 Hp and 1d4 Cp, Two – Heals the target for 3d6 Hp and 2d4 Cp (Cannot be used on self)
Kiss Of Death (Creator: Shadow-Of-The-Delve)
Jutsu Type: Contact Medical (Dex/Str)
Rank: A
Chakra Cost: 15
RP Description: The sister to the Kiss of Life, This kiss has the power to wound its target, make existing wounds more painful or even knock its target out completely for a short period of time. When used the users lips glow a dark black.
PvP Effect: Two separate effects, One – Wounds the target for 2d8 Hp, Two – Knocks the target unconscious for 2 rounds at a -3 to strike the target with the kiss, In which they cannot be woken unless by the Kiss of Life, Or another revival Jutsu. Any damage above 20 will wake the target.
Body Destruction (Forbidden) (Dex/Str) (Creator: Shadow-Of-The-Delve)
Type: Medical Jutsu
Rank: A
Chakra Cost: 15
RP Description: Similar to the Important Body Points Disturbance in the fact it inhibits the targets combat abilities but at the same time unlike its sister technique it actually breaks down the targets body at the same time, this can sometimes leave a slightly permanent effect on its target for the remainder of the battle.
PvP Effect: -1d4 to rolls and 1d6 internal damage which bypasses dr for 1d6 rounds, at the end of the effect the target rolls 1d20, on a 19-20 the target suffers a -1 to rolls for the remainder of the battle. This technique cannot crit and bonus damage does not apply.
Dual Chakra Scalpel Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank: A
Chakra Cost: 13 + 3 round maintenance
PvP Effect: Cannot be used in battle.
RP Effect: This is a greater version of the Chakra Scalpel Technique, though this version is so difficult it cannot be used in battle at all, it allows the user to work much faster in surgery and work on different various parts in the body at once.
RP Effect 2: Can heal the targets Hp for their heal skill + 5 (Max 20) x 2, and Cp for their heal skill (Max 15) x 2)
S Rank Jutsu
Ultimate Heal
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: This is the most powerful healing technique a medical shinobi posses and also the most difficult, as the margin of error is so slim. Use of this jutsu is strictly cautioned due to the fact if performed wrong could kill the target instead of healing them.
PVP Effect: 6d10 Heal, must roll a 1d20. If 1 is rolled it deals 1/2 that in damage instead.
Special Note: If target player falls below -20 from this juts, Perma is Possible.
Teaching/Learning: Gate System- S Rank
Heavens Touch
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: One of the most difficult jutsu for any medical shinobi as few have mastered this technique perfectly. A medical shinobi would concentrate their healing chakra and all at once release it to their allies healing those caught in its area of affect.
PVP Effect: Heals a Maximum of 4 allies to 1/2 Users Heal Roll (Max 50) also deals 3d8 Damage to user due to chakra exhaustion.
Special Note: May only use 1x per battle
Teaching/Learning: Gate System- S Rank
Chakra Transfer Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank - S
Chakra Cost: 25+
PvP Effect: Cannot be used in battle.
RP Effect: The user is able to transfer chakra into their target to help them regain their chakra. This technique drains the user of their chakra to do so.
RP Effect 2: User gives their target their own chakra to replenish their targets, the target only gets half of what the user puts in, eg user puts in 25+15=40 chakra, so the target gains 20 chakra back. In case of a uneven number, eg 25, the user rounds the number up.
Teaching/Learning: Gate System- S Rank
Surgery Mode Technique (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Ninjutsu
Rank: S
Chakra Cost: 20 + 10 round maintenance
Pvp Effect: Cannot be used in battle.
RP Effec: The user is able to enter a complicated surgery mode, thoroughly healing their targets wounds, though this mode often takes a lot out of the user and is only used in dire situations.
RP Effect 2: Outside of battle, the user is able to heal the target for their heal skill (Max 20) x 3 for the first round, then their heal skill (Max 15) x 2 for the following rounds used.
Teaching/Learning: Gate System- S Rank
Doutjutsu Seal (Dex / Str) (Creator: Shadow-Of-The-Delve)
Jutsu Type: Medical Sealing (Heal of 80+ Required)
Rank: S
Chakra Cost: 20
Description: The user uses their medical abilitys and knowledge to help seal the abilities of a Doujutsu away for a short period of time, Making them unable to be used for that time.
Pvp Effect: -2 to strike the targer, Seals Doujutsu (Sharingan, Byakugan,etc) for 1d4+2 Rounds, Making there effects and bonuses unusable
RP Effect: Can be used to seal a Doujutsu for 2 IRL days, This seal can be remove with a successful heal roll of 80+. This costs 30 Cp to do
Teaching/Learning: Must have Admin Approval to Learn Fuuinjtusu. Gate System- S Rank
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» [Dark Medicine] Inton Medical
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» [Hand-to-Hand] Taijutsu Techniques
» [Light] Yoton Techniques
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» [Weapon] Kenjutsu Techniques
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