[Dark Medicine] Inton Medical
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[Dark Medicine] Inton Medical
Inton Medical Jutsu
Special Note: Offensive Medical Jutsu Bypasses all DR and gains -2 to CP Costs on Medical Jutsu (Min 1).
E Rank
Chakra Surge Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
RP Description: The user focuses chakra to one of their hands, striking at the opponent to deal no physical damage but rather surge the chakra to the opponent to damage their chakra.
PvP Effect: 1d6 Cp Damage
Quick Wound Regeneration (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
RP Description: The user focus chakra into their wound or that of another to let it regenerate at a quickened pace then what the body would normal heal at.
PvP Effect: 1d4 HP Healed + 2 HP healed next Round.
Body Examination (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
Rp Description: The user takes a moment to quickly analyze their wounds or that of another, letting them administer treatment at a higher level.
PvP Effect: + 1d6 Heal roll to User's Next Medical Ninjutsu. (Takes User's Turn)
D Rank
Blood Poison Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: D
Chakra Cost: 2 Cp + 1 Hp
RP Description: The user focuses chakra into their hands and then strikes at their targets heart, focusing the chakra into the organ to corrupt the new blood cells making a dangerous poison from their targets own blood.
PvP Effect: Poison target for 2 HP / CP DMG per round for 1d4 Rounds. (Poison DMG bypasses DR)
Bone Swelling Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: D
CP Cost: 2 Cp + 1 Hp
RP Description: Focusing a minor amount of chakra into one of their opponents many body joints, the user causes it to swell and make it more difficult to move.
PvP Effect: - 1 Target's Rolls per round for 1d4 Rounds.
C Rank
Muscle Bind Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: Gathering chakra into their entire body, the user would release this chakra directly at an opponent, causing the opponents muscles to cramp up and literally bind themselves to one location.
PvP Effect: Stun target for 1d4 Rounds or until hit, any Physical DMG (Tai / Nin / Ken) that hit + 1d10 DMG.
Cell Corruption Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: The user approaches their opponent while gathering chakra into their hands, striking at their opponents heart twice forcing the chakra into their body to break down the muscle around the heart, this broken down muscle enters the blood stream and corrupts the users body.
PvP Effect: Unarmed Rank DMG + Poison target for 1d4 Rounds. While in effect target cannot be healed. (Includes Passive Regen)
Can be removed by Poison Cleaning (This jutsu is a B ranked poison)
Truth Serum Technique (Dex/Str)
Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: Injecting a mix of the dark medical chakra into the targets bloodstream which flows directly to the brain after injection, the chakra manipulates the brain to cause the target to tell the truth when ever a question is asked directly to them, though the effects of such are short term.
RP Effect: Wis/Int defense, for 1d6 RL minutes the target must tell the truth when asked a question and is unable to lie. Five RL minute cool down between uses.
PvP Effect: Not useable during combat.
B Rank
Five Senses Disruption Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: B
Chakra Cost: 6 Cp + 1d6 Hp
RP Description: The user gathers the chakra to five points within their body, the eyes, ears, mouth, nose and surface of the skin, they then surge this outward toward their opponent to try and disrupt their targets five senses for a short period of time.
PvP Effect: Choose 1:5 Effects, Duration 1d4+1 Rounds
1 – Mouth – Unable to taste, + 2 Round Duration to Poisons affecting target while this Jutsu is in use.
2 – Nose – Difficulty breathing, + 2 Jutsu CP Costs to target for Duration.
3 – Ears – Unable to hear, - 25 Listen Skill + (- 1) DEF rolls for Duration.
4 – Eyes – Unable to see clearly, - 25 Spot Skill + (- 1) ATK rolls for Duration.
5 – Skin (Touch) – Cannot feel, (- 2) to all rolls (ATK / DEF / DMG) for Duration.
Quick Recovery Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: B
Chakra Cost: 6 Cp + 1d6 Hp
RP Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time.
PvP Effect: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount.
A Rank
Forced Depletion Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: A
Chakra Cost: 8 Cp + 2d4 Hp
RP Description: Requiring the user to get close to the target, they would lock them in a tight grapple making it impossible for either party to move as they sap away the targets chakra and transfer it to themselves.
PvP Effect: Stun User and Target for 1d4+1 Round or until hit (STR / WIS Vs ATK DC to break free). Each round drains 2d4 CP (bypassing DR) and heals User's CP.
Brain Manipulation Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: A
Chakra Cost: 8 Cp + 2d4 Hp
RP Description: The user has extensively studied the human brain, gaining the knowledge to properly use this jutsu. The user gathers an amount of chakra to their hands and from a distance sends a pulse of chakra to their targets brain, confusing the brains signals to recognize friend from foe. Due to this effect, it breaks any stun inflicted upon the target even if the technique misses.
PvP Effect: WIS - 3 to ATK, if successful for 1d4+1 Rounds target must roll 1d4 per ATK made. 1-2 ATK normally, 3-4 User chooses who to ATK.
S Rank
Organ Grasp Technique (Dex/Str)
Jutsu Type: Dark Medical (Forbidden)
Rank: S +
Chakra Cost: 20 Cp + 2d6 Hp, 3 Hp / Cp Per Round
RP Description: Gathering chakra into their hand, The user shoots forth and actually pushes their hand into their opponents body and grasps a vital organ taking a hold of it. The user can then either heal the organ itself or destroy it over time. When used and it is successful, neither the user nor the target are able to move unless separated.
PvP Effect: 2d10 Initial DMG + (2d4+2) HP DMG (Bypassing DR) per round for 1d4+1 Rounds. While in effect User and target are stunned or until hit. (STR / WIS Vs ATK DC to break free) User has the option of healing a target ally instead, Convert this Jutsu DMG to HP heal instead.
Dark Art, Body Swap
Jutsu Type: Dark Medical (Forbidden)
Rank: S
Chakra Cost: Drains the user to 1 cp, 4d10 Hp Damage
RP Description: The user uses their body as a ‘bridge’, taking the condition of one body and transferring it into another essential swapping the bodies 'condition' from one body to another using nothing but their own chakra and own blood as an agent to start the repairs.
PvP Effect: User is hospitalized /Unable to fight for 2 RL days after using this jutsu, They are able to ‘swap’ two bodies, can be used to bring someone back from the dead assuming they are not dead for no more than 1 week, the person healed suffers a permanent -5 to hp/cp totals and the second person that receives the damaged body often dies. No PvP use.
E.g. – Body 1 is severely damaged, Body 2 is fine, user transfers body 2’s condition to 1 making body 1 fine and body 2 damaged. Body one lives with little permanent effects other than a slightly weaker body, body 2 usually dies.
Special Note: Offensive Medical Jutsu Bypasses all DR and gains -2 to CP Costs on Medical Jutsu (Min 1).
E Rank
Chakra Surge Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
RP Description: The user focuses chakra to one of their hands, striking at the opponent to deal no physical damage but rather surge the chakra to the opponent to damage their chakra.
PvP Effect: 1d6 Cp Damage
Quick Wound Regeneration (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
RP Description: The user focus chakra into their wound or that of another to let it regenerate at a quickened pace then what the body would normal heal at.
PvP Effect: 1d4 HP Healed + 2 HP healed next Round.
Body Examination (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: E
Chakra Cost: 1 Cp + 1 Hp
Rp Description: The user takes a moment to quickly analyze their wounds or that of another, letting them administer treatment at a higher level.
PvP Effect: + 1d6 Heal roll to User's Next Medical Ninjutsu. (Takes User's Turn)
D Rank
Blood Poison Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: D
Chakra Cost: 2 Cp + 1 Hp
RP Description: The user focuses chakra into their hands and then strikes at their targets heart, focusing the chakra into the organ to corrupt the new blood cells making a dangerous poison from their targets own blood.
PvP Effect: Poison target for 2 HP / CP DMG per round for 1d4 Rounds. (Poison DMG bypasses DR)
Bone Swelling Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: D
CP Cost: 2 Cp + 1 Hp
RP Description: Focusing a minor amount of chakra into one of their opponents many body joints, the user causes it to swell and make it more difficult to move.
PvP Effect: - 1 Target's Rolls per round for 1d4 Rounds.
C Rank
Muscle Bind Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: Gathering chakra into their entire body, the user would release this chakra directly at an opponent, causing the opponents muscles to cramp up and literally bind themselves to one location.
PvP Effect: Stun target for 1d4 Rounds or until hit, any Physical DMG (Tai / Nin / Ken) that hit + 1d10 DMG.
Cell Corruption Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: The user approaches their opponent while gathering chakra into their hands, striking at their opponents heart twice forcing the chakra into their body to break down the muscle around the heart, this broken down muscle enters the blood stream and corrupts the users body.
PvP Effect: Unarmed Rank DMG + Poison target for 1d4 Rounds. While in effect target cannot be healed. (Includes Passive Regen)
Can be removed by Poison Cleaning (This jutsu is a B ranked poison)
Truth Serum Technique (Dex/Str)
Type: Dark Medical Jutsu
Rank: C
Chakra Cost: 3 Cp + 1d4 Hp
RP Description: Injecting a mix of the dark medical chakra into the targets bloodstream which flows directly to the brain after injection, the chakra manipulates the brain to cause the target to tell the truth when ever a question is asked directly to them, though the effects of such are short term.
RP Effect: Wis/Int defense, for 1d6 RL minutes the target must tell the truth when asked a question and is unable to lie. Five RL minute cool down between uses.
PvP Effect: Not useable during combat.
B Rank
Five Senses Disruption Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: B
Chakra Cost: 6 Cp + 1d6 Hp
RP Description: The user gathers the chakra to five points within their body, the eyes, ears, mouth, nose and surface of the skin, they then surge this outward toward their opponent to try and disrupt their targets five senses for a short period of time.
PvP Effect: Choose 1:5 Effects, Duration 1d4+1 Rounds
1 – Mouth – Unable to taste, + 2 Round Duration to Poisons affecting target while this Jutsu is in use.
2 – Nose – Difficulty breathing, + 2 Jutsu CP Costs to target for Duration.
3 – Ears – Unable to hear, - 25 Listen Skill + (- 1) DEF rolls for Duration.
4 – Eyes – Unable to see clearly, - 25 Spot Skill + (- 1) ATK rolls for Duration.
5 – Skin (Touch) – Cannot feel, (- 2) to all rolls (ATK / DEF / DMG) for Duration.
Quick Recovery Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: B
Chakra Cost: 6 Cp + 1d6 Hp
RP Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time.
PvP Effect: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount.
A Rank
Forced Depletion Technique (Dex/Str)
Jutsu Type: Dark Medical Jutsu
Rank: A
Chakra Cost: 8 Cp + 2d4 Hp
RP Description: Requiring the user to get close to the target, they would lock them in a tight grapple making it impossible for either party to move as they sap away the targets chakra and transfer it to themselves.
PvP Effect: Stun User and Target for 1d4+1 Round or until hit (STR / WIS Vs ATK DC to break free). Each round drains 2d4 CP (bypassing DR) and heals User's CP.
Brain Manipulation Technique (Wis)
Jutsu Type: Dark Medical Jutsu
Rank: A
Chakra Cost: 8 Cp + 2d4 Hp
RP Description: The user has extensively studied the human brain, gaining the knowledge to properly use this jutsu. The user gathers an amount of chakra to their hands and from a distance sends a pulse of chakra to their targets brain, confusing the brains signals to recognize friend from foe. Due to this effect, it breaks any stun inflicted upon the target even if the technique misses.
PvP Effect: WIS - 3 to ATK, if successful for 1d4+1 Rounds target must roll 1d4 per ATK made. 1-2 ATK normally, 3-4 User chooses who to ATK.
S Rank
Organ Grasp Technique (Dex/Str)
Jutsu Type: Dark Medical (Forbidden)
Rank: S +
Chakra Cost: 20 Cp + 2d6 Hp, 3 Hp / Cp Per Round
RP Description: Gathering chakra into their hand, The user shoots forth and actually pushes their hand into their opponents body and grasps a vital organ taking a hold of it. The user can then either heal the organ itself or destroy it over time. When used and it is successful, neither the user nor the target are able to move unless separated.
PvP Effect: 2d10 Initial DMG + (2d4+2) HP DMG (Bypassing DR) per round for 1d4+1 Rounds. While in effect User and target are stunned or until hit. (STR / WIS Vs ATK DC to break free) User has the option of healing a target ally instead, Convert this Jutsu DMG to HP heal instead.
Dark Art, Body Swap
Jutsu Type: Dark Medical (Forbidden)
Rank: S
Chakra Cost: Drains the user to 1 cp, 4d10 Hp Damage
RP Description: The user uses their body as a ‘bridge’, taking the condition of one body and transferring it into another essential swapping the bodies 'condition' from one body to another using nothing but their own chakra and own blood as an agent to start the repairs.
PvP Effect: User is hospitalized /Unable to fight for 2 RL days after using this jutsu, They are able to ‘swap’ two bodies, can be used to bring someone back from the dead assuming they are not dead for no more than 1 week, the person healed suffers a permanent -5 to hp/cp totals and the second person that receives the damaged body often dies. No PvP use.
E.g. – Body 1 is severely damaged, Body 2 is fine, user transfers body 2’s condition to 1 making body 1 fine and body 2 damaged. Body one lives with little permanent effects other than a slightly weaker body, body 2 usually dies.
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