Kichida, Suzumi
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Kichida, Suzumi
Suzumi Kichida
- Chunin:
- Genin:
First Name - Suzumi
Last Name - Kichida
Nickname - Suzu, "Wrath"
Gender - Female
Age - 20
DOB - May 18
Height - 5' 4"
Weight - 100 lbs.
Village - Kumogakure (Cloud)
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Body Appearance
Hair Color - Black
Hair length - Long
Eye Color - Brown
Skin Color - Light Tan
Body Shape - Thin
Tattoo's - N/A
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Other Information
Likes - Cats, The Night, Mind Games.
Dislikes - Loneliness, Rude People, Being treated like a child
Parents - Mother: Yoko Kichida (Deceased) Father: Unknown
Siblings - Takeo Kichida
Children - N/A
Sexual Orientation - Heterosexual
Partner - Tsurugi Meshi (Engaged)
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Ninja Information
Elements - Lightning, Light, Dark
Main Focus - Kenjutsu/Taijutsu
Sensei - N/A
Squad - N/A
Specialty - Close Combat
Rank - S-Rank Jounin Commander
Old Nindo - Keep your eyes on the stars, and your feet on the ground.
New Nindo - Hypocrisy, the lie, is the true sister of evil, intolerance, and cruelty.
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Special Abilities
[Kichida]
(150 Tokens)
In centuries past, when Kumogakure was just being formed, there were no major bloodlines, or ancient clans. There was only warriors, who fought for their Raikage. Each had different ancestry, ability, and affinity, but all of these warriors united under the flag of Kumogakure to defend its land and interests. Among these warriors, clear tiers of combat ability began to form, and the elite grew reticent about their heightened status. Soon their families began to breed and train exclusively to secure their dominance over the warrior society. Years later, the need for the army declined with the development of the shinobi caste and unique ability-wielding bloodlines. The Kichida Clan had past formed out of this heightened tier of warriors, and their pride and dedication to the mastery of the Warrior Way brought the clan to survive decades of changes around them. Today, the Kichida clan is on an uprising from the shambles that the previous clan head left it in. Instead of coveting their knowledge, the Kichida share much of it with the shinobi they work alongside. Despite their small remaining clan size, they are recognized as some of the best Kenjutsuists in all of the 5 Great Villages.
______________________________________________________________
[A Life of Weapons]
A Kichida spends their life in the practice of weaponry and their capabilities, as such, they are masters of combat and their own bodies. A Kichida generally focuses on one weapon exclusively, but has knowledge of all weapons.
Universal: Kichida have No Weapon Penalties (Including Dual Wield), When Buying their first custom weapon, it has a 25 Token Discount
Genin: +1 to DEX Rolls, Kenjutsu Pierce 2 DR, +1d4 to Kenjutsu Damage Rolls.
Chunin: +2 to DEX Rolls, Kenjutsu Pierce 3 DR, +1d6 to Kenjutsu Damage Rolls.
Jounin: +3 to DEX Rolls, Kenjutsu Pierce 4 DR, +1d8 to Kenjutsu Damage Rolls.
______________________________________________________________
[Conditioning Masters]
Kichida train on a daily basis, because of this training their bodies are highly conditioned for combat. Whether it is practicing with a variety of weapons, or just one, the Kichida learn to optimize the use of their body to the highest potential. A Kichida knows exactly how to use their bodies in regards to training with unfamiliar aspects, quickly adapting to new weapon styles.
Unversal: +10 to Kenjutsu Learning Rolls, +5 to Learning Rolls they teach Kenjutsu.
Genin: +2 DR vs HP, -1 Kenjutsu CP Costs, +10 HP
Chunin: +3 DR vs HP, -2 Kenjutsu CP Costs, +15 HP
Jounin: +4 DR vs HP, -3 Kenjutsu CP Costs, +20 HP
______________________________________________________________
[Clan Jutsu]
Any Kichida is capable of creating custom Kichida Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Kichida are allowed to create 2x E - B Hijutsu and 1x A - S Hijutsu for free. Note: Clan Hijutsu can be taught outside of the clan, but only by the original creator of the technique (Unless stated otherwise.)
(Note: All A-C Custom Jutsu are automatically Learnt, the B Rank + must still be learnt as per Jutsu Learning Rules.)
______________________________________________________________
[Enhanced Combat Lethality]
(Extra 50 Tokens)
Some Kichida expand their knowledge further in the sense that they learn they vital points in the human body, and learn to spot the weaknesses in an opponents defenses. This in turn increases their chances of dealing a fatal blow.
Universal: Small Weapons) Kichida Using Small Weapons follow Medium Weapon Chart (Including Dual Wield)
Universal: Medium Weapons) Kichida Using Medium Weapons follow large Weapon Chart (Medium Off Hand If Dual Wielding)
Genin: +1 DEX Rolls, No Crit Range Change on Kenjutsu
Chunin: +2 DEX Rolls, 19-20 Crit Range on Kenjutsu
Jounin: +3 DEX Rolls, 18-20 Crit Range on Kenjutsu
(Large Weapons - Large Weapon bonus is as per normal Weapon Rules.)
(150 Tokens)
In centuries past, when Kumogakure was just being formed, there were no major bloodlines, or ancient clans. There was only warriors, who fought for their Raikage. Each had different ancestry, ability, and affinity, but all of these warriors united under the flag of Kumogakure to defend its land and interests. Among these warriors, clear tiers of combat ability began to form, and the elite grew reticent about their heightened status. Soon their families began to breed and train exclusively to secure their dominance over the warrior society. Years later, the need for the army declined with the development of the shinobi caste and unique ability-wielding bloodlines. The Kichida Clan had past formed out of this heightened tier of warriors, and their pride and dedication to the mastery of the Warrior Way brought the clan to survive decades of changes around them. Today, the Kichida clan is on an uprising from the shambles that the previous clan head left it in. Instead of coveting their knowledge, the Kichida share much of it with the shinobi they work alongside. Despite their small remaining clan size, they are recognized as some of the best Kenjutsuists in all of the 5 Great Villages.
______________________________________________________________
[A Life of Weapons]
A Kichida spends their life in the practice of weaponry and their capabilities, as such, they are masters of combat and their own bodies. A Kichida generally focuses on one weapon exclusively, but has knowledge of all weapons.
Universal: Kichida have No Weapon Penalties (Including Dual Wield), When Buying their first custom weapon, it has a 25 Token Discount
Chunin: +2 to DEX Rolls, Kenjutsu Pierce 3 DR, +1d6 to Kenjutsu Damage Rolls.
Jounin: +3 to DEX Rolls, Kenjutsu Pierce 4 DR, +1d8 to Kenjutsu Damage Rolls.
______________________________________________________________
[Conditioning Masters]
Kichida train on a daily basis, because of this training their bodies are highly conditioned for combat. Whether it is practicing with a variety of weapons, or just one, the Kichida learn to optimize the use of their body to the highest potential. A Kichida knows exactly how to use their bodies in regards to training with unfamiliar aspects, quickly adapting to new weapon styles.
Unversal: +10 to Kenjutsu Learning Rolls, +5 to Learning Rolls they teach Kenjutsu.
Chunin: +3 DR vs HP, -2 Kenjutsu CP Costs, +15 HP
Jounin: +4 DR vs HP, -3 Kenjutsu CP Costs, +20 HP
______________________________________________________________
[Clan Jutsu]
Any Kichida is capable of creating custom Kichida Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Kichida are allowed to create 2x E - B Hijutsu and 1x A - S Hijutsu for free. Note: Clan Hijutsu can be taught outside of the clan, but only by the original creator of the technique (Unless stated otherwise.)
(Note: All A-C Custom Jutsu are automatically Learnt, the B Rank + must still be learnt as per Jutsu Learning Rules.)
______________________________________________________________
[Enhanced Combat Lethality]
(Extra 50 Tokens)
Some Kichida expand their knowledge further in the sense that they learn they vital points in the human body, and learn to spot the weaknesses in an opponents defenses. This in turn increases their chances of dealing a fatal blow.
Universal: Small Weapons) Kichida Using Small Weapons follow Medium Weapon Chart (Including Dual Wield)
Universal: Medium Weapons) Kichida Using Medium Weapons follow large Weapon Chart (Medium Off Hand If Dual Wielding)
Chunin: +2 DEX Rolls, 19-20 Crit Range on Kenjutsu
Jounin: +3 DEX Rolls, 18-20 Crit Range on Kenjutsu
(Large Weapons - Large Weapon bonus is as per normal Weapon Rules.)
- Clan Techs:
- Shadow Step
Jutsu Type: Stance
Rank: E
Chakra Cost: 2+1 per round maintainance
RP Description: The user uses a steady stream of chakra to absolutely mute their own foot steps to move completely silently when walking or running.
PVP Effect: Is not subject to rolling Move Silently. Can not be used with a jutsu that stops hide rolls from being used.
Teaching/Learning: Gate System - C Rank
NOTE: Can be activated as a free action.
TRAINING NOTE: Learned with DEX
Phantom Blade
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 4
RP Description: The user uses a chakra a means to make what would normally be impossible course correction in a swing. This correction often gives the illusion of multiple blades.
PvP Effect: Unblockable
Teaching/Learning: Gate System - B Rank
NOTE: Can be added to other Kenjutsu attack techniques buy paying the techniques standard cost +4
NOTE: Cannot be added to something that is undodgeable.
Rhythm Echo
Jutsu Type: Stance
Rank: C
Chakra Cost: 5+4 per round maintained
RP Description: the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. It utilizes the Shadow Step technique
PvP Effect: When attacked, attacker rolls a 1d6,on a 6 the user is attacked normally. This does not apply when the opponent uses AOE attacks that are a large area.
NOTE: Must be used in tandem to Shadow Step. Does not end on a phantom being hit.
Teaching/Learning: Gate System - A Rank
TRAINING NOTE: Learned with DEX
Blinding strike
Jutsu Type: Yoton Kenjutsu
Rank: B
Chakra Cost: 6
Rp Description: The user lashes out at their opponent with their weapon, and upon hit releases Yoton Chakra to blind them.
PvP Effect: Rank Weapon Damage and -3 to Att/Def for 1d4 rounds
Teaching/Learning: Gate System - S Rank
Quick Execution
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: The user moves with incredable speed towards the opponent and strikes with a brutal attack. This attack moves so quickly, that it cannot be traced by the normal senses.
PvP Description: Rank Kenjutsu Damage + 3d6
NOTE: Undodgable
Teaching/Learning: Gate System - A Rank
Disconnection
Jutsu Type: Raiton Kenjutsu
Rank: S
Chakra Cost: 20
RP Description: The user targets a body part on the subject (tyipally the neck) and strikes, even only scratching such a place is sufficent as they discharge a specific amount of Raiton Chakra to disable their foe.
PvP Effect: Rank weapon Damage and neural stun for 1d3+1 rounds.
NOTE: Stun Doesn't Break on hit
Teaching/Learning: Gate System - S+
- Demon's Arm:
- The Demon's Arm
RP: The demon's arm is a legendary gauntlet of great strength. First wielded by an ancient samurai who cut of the arm of a demon and took the arm as a trophy of his victory, the demon arm has been passed down from any and all who have ended up in contact with the one armed oni. The human's arm will simply take on a scarred and sickened look, with the flesh having a slightly pallid shade to it. However, whenever the user is in danger the demon's arm snaps into reality, coating the user's arm with a scaly gauntlet.
This gauntlet is seemingly indestructible, with no known objects being able to destroy it. The arm also seems to glow from within, the glow changing intensity and color based on the user's energy, danger level, and emotions. From this glow the user is able to perform a number of tasks that would normally not be available to them: grabbing items or weapons from afar using a chakra hand that seems to come from the glove itself, summoning a shield-like aura to protect the user from potential harm and environmental hazards, and using the glove to enhance the user's own physical ability.
Since the glove does not take damage from any known means, it is incapable of carrying any energy other than its own. It cannot vibrate, it does not conduct electricity, and does not degrade. The user can take advantage of these qualities to handle otherwise harmful objects with the gauntlet-clad hand.
While named the Demon's Arm from its scaly appearance and shadowy legend, it does not contain any elements of yin or yang chakra. It seems to reside in elemental neutrality, using a form of raw chakra to perform its tasks.
PvP Uses:
1) 2 CP) Free Action - User may retrieve a weapon of theirs or an allies, that is currently not in possession of someone else.
2) 3 CP) Free Action - May turn a block attempt into being able to block an unblockable at -2 to the Roll.
3) 3 CP) Free Action - May turn a block attempt into an AoE Block (Max 3 - Allies Only)
4) 4 CP) Free Action - May add +2 to ATK and DMG to an attack that is being used with the Gaunlet.
(All Free Actions must be noted before the roll is made.)
- Genjutsu Specialist:
- [Genjutsu Specialist]
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.
Universal: +1 to Genjutsu Durations, +5 to Learning Genjutsu, Those they teach Genjutsu get +3 to rolls.Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained)
Chunin: +2 Genjutsu Rolls, +2 CP to Genjutsu DC, +15 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
Tactics Journal (-2 to one stat of your choice to 1d4 targets for the duration of the fight)
Utility Belt (+1 to Tool Rolls, and can hold an additional 6 Tools)
Disgusie Kit (Pending)
Hidden Blade Bokken (Can't Deal above 2 dmg /Not including STR Bonus\ But has a hidden blade inside which can be used for Weapon dmg + 1d6.)
Bingo Book (Gets +2 against Missing Nin, and an additional +1 if their Fame rating of 10)[/spoiler]
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Techniques Learned
E-rank
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D-rank
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C-rank
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B-rank
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A-rank
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S-rank
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- Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Sasori Approved
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Sasori Approved
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Sasori Approved
Cloak of Invisibility Technique
Jutsu Type: Genjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Sasori Approved
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Sasori Approved
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Sasori Approved
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Sasori Approved
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Sasori Approved
Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Sasori Approved
Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village
Teaching/Learning: Sasori Approved
Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village
Teaching/Learning: Sasori Approved
Yoton: Light Globe jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: creates a small orb of light which flies at the target
PVP Effect: 1d4+1 damage
Special Note: Hijutsu available to all light element academy students of every village
Teaching/Learning: Sasori Approved
Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Sasori Approved
Shadow Step
Jutsu Type: Stance
Rank: E
Chakra Cost: 2+1 per round maintainance
RP Description: The user uses a steady stream of chakra to absolutely mute their own foot steps to move completely silently when walking or running.
PVP Effect: Is not subject to rolling Move Silently. Can not be used with a jutsu that stops hide rolls from being used.
Teaching/Learning: Sasori Approved
NOTE: Can be activated as a free action.
TRAINING NOTE: Learned with DEX
Focus
Jutsu Type: Kenjutsu Stance
Rank: E
CP Cost: 2
RP Description: The user devotes chakra to their minds, enhancing their senses to a point of tunnel vision. The rest of the world begins to fade around them, and the only thing they see with clarity is their opponent.
PVP Effect: +1 to attack/defense rolls against a single designated opponent, -1 to attack/defense rolls against all other opponents. Lasts the duration of the fight.
Note: May be deactivated
Teaching/Learning: Sasori Approved
D-rank
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- Spoiler:
Hardened Steel
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3cp
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Sasori Approved
Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next
attack to increase the effectiveness of it.
PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Sasori Approved
Reverse Strike
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Sasori Approved
Double Strike
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Sasori Approved
Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Sasori Approved
Chakra Focused Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Sasori Approved
Swift Kick
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 1 DR
Special Note:
Teaching/Learning: Sasori Approved
Leaf Whirlwind
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Sasori Approved
Yoton: Flash Burst
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Channeling chakra to the hands the user strikes out with blinding accuracy
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to Block, when used to block the technique does 1d4 damage
Teaching/Learning: Sasori Approved
Yoton: Refraction Technique
Jutsu Type: Genjutsu
Rank: D
Chakra Cost: 5
RP Description: The user bends the light around them self to create images. The victim would see a flash of light then whatever image the user wants to show them
PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds
Special Note: Rolled with Wisdom
Teaching/Learning: Sasori Approved
Style of the Lucid Fist: Holy Palm
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user encases their hand in Light chakra and attempts to hit the foe with an open palm
PVP Effect: Rank damage +1d4
Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds.
Teaching/Learning: Sasori Approved
Cloudy Daze
Rank: D
Chakra Cost: 3
The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu
PVP: Stun, lasts 1d4 or until hit.
Teaching/Learning: Sasori Approved
Pod
Rank: D
CP: 3
RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
Teaching/Learning: Sasori Approved
Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Sasori Approved
Phantom Blade
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 4
RP Description: The user uses a chakra a means to make what would normally be impossible course correction in a swing. This correction often gives the illusion of multiple blades.
PvP Effect: Unblockable
Teaching/Learning: Sasori Approved
NOTE: Can be added to other Kenjutsu attack techniques buy paying the techniques standard cost +4
NOTE: Cannot be added to something that is undodgeable.
Inton: Cloak of Darkness
Jutsu Type: Genjutsu
Rank: D
Chakra Cost: 3
RP Description: Victims are surrounded by a darkness that would show what the user wants them to see.
PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds
Special Note: Being Hit doesn’t End this Effect
Teaching/Learning: Self-Taught - DM Sai Observed
Inton: Ghost Step
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy
PVP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1d4 damage
Teaching/Learning: Self-Taught - DM Sai Observed
C-rank
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- Spoiler:
- Cross Slash
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent.
PvP Effect: Weapon Damage + 1d6 Damage
Teaching/Learning: Sasori Approved
Shadowing Block
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade
quickly too an oncoming close-quarters attack, with a shadowy effect to it to
draw the attention of the opponent and to give one enough time to block or
parry in time
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Sasori Approved
Lightning Disarm (Dex/Str)
Jutsu Type: Kenjutsu
Rank: C
Requirements: Lightning Element
Chakra Cost: 6 Cp
RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon.
PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
Teaching/Learning: Sasori Approved
Falcon Drop
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground
PVP Effect: Rank Damage + One Round Stun (Or Until Hit)
Teaching/Learning: Sasori Approved
Tool Barrage
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 6
RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools.
PVP Effect: Tool Damage + 2d4
Special Note: Uses a single tool of user’s choice
Teaching/Learning: Sasori Approved
Raiton: Minor Electric Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with
PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds
Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR)
Teaching/Learning: Sasori Approved
Yoton: Holy Purge
Jutsu Type: Genjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a pillar of light in the area and it spawns a more powerful version of Refraction that regularly changes, though the pillar of light appears in all of the genjutsu.
PVP Effect: -1 to all rolls for 1d6 turns. The user may change the genjutsu on their turn.
Special Note: Rolled with WIS
Teaching/Learning: Sasori Approved
Style of the Lucid Fist: Sacred Barrage
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user creates two light clones that surround the target, then each clone uses the Holy Palm at the same time on the victim.
PVP Effect: Rank damage + 1d6 damage
Special Note: If used straight after holy palm, add an extra 1d4+1 damage
Teaching/Learning: Sasori Approved
Chakra Concentration: Legs
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time
PVP Effect: +1d4 to DEX rolls for 1d4 rounds
Teaching/Learning: Sasori Approved
Rhythm Echo
Jutsu Type: Stance
Rank: C
Chakra Cost: 5+3 per round maintained
RP Description: the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. It utilizes the Shadow Step technique
PvP Effect: When attacked, attacker rolls a 1d6,on a 6 the user is attacked normally. This does not apply when the opponent uses AOE attacks that are a large area.
NOTE: Must be used in tandem to Shadow Step. Does not end on a phantom being hit.
Teaching/Learning: Sasori Approved
TRAINING NOTE: Learned with DEX
B-rank
----------
- Spoiler:
- Shoki Art – Act one
Jutsu Type: Kenjutsu
RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color.
CP Cost: 7
PVP: The user has a +3 to their next attack, both attack roll and dmg
Gate/Learning: Sasori Approved
Journeyman’s Pose
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6+2 Per Round Active
RP Description: Focusing chakra within one’s blade and the stance of
themselves, the user is able to move and attack with far greater ease, causing
their strikes to be far more deadly.
PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls.
Special Note: Can be ended early
Teaching/Learning: Sasori Approved
Body Flicker Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed
PvP: Grants +2 to Attack/Defense Rolls While Active.
Special Note: Requires a 15 Dex Mod
Teaching/Learning: Sasori Approved
Nimo yangu tame saikoro "Too Young to Die"
Jutsu Type: Genjutsu
Rank: B
Chakra Cost: 8
RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4
cp drain per round, after released from the Genjutsu the victim suffers
a -2 to rolls for an additional 1d4 rounds.
Special Note: Being hit does not end the negative to rolls effect.
Teaching/Learning: Sasori Approved
Chidori
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: Chidori is an advanced Raiton Technique. It includes covering your hand in a thin layer of chakra, which soon expands to cover her hand in a large ball of pure electricity. This attack can be quite deadly, and is even said to be one of the strongest Raiton techniques
PVP Effect: 2d10 + 1d8 +1d6 + 1d4 damage
Special Note: Attack is Rolled with Dexterity, Peirce's 5 Points of DR. This Jutsu if done with a Sharingan gains a +2 to its Attack Roll, if it’s Done without a Sharingan then it suffers a -2 to its Attack Roll.
Teaching/Learning: Sasori Approved
Aging Dragon
Jutsu Type: Kenjutsu
RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes.
CP Cost: 7
PVP: Rank DMG + 2d4+2
Teaching/Learning: Sasori Approved
Yoton: Armor of Light
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8 + 2 per round maintained
RP Description: The User molds light around their bodies to form translucent armor. The Armor ripples when touched, but still protects the user's body slightly. The armor only seems to hold back Ninjutsu attacks.
PVP Effect: Gives the user +8 DR vs. HP Dmg, and +2 DR vs. CP Dmg, for 1d4+1 Rounds.
Teaching/Learning: Sasori Approved
A-rank
----------
- Spoiler:
- Shoki Art – Act Two
Jutsu Type: Kenjutsu
RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly.
CP Cost: 10
PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR.
Note: Can only be used directly after Act 1. Act 1 must first be learnt.
Teaching/Learning: Sasori Approved
Yoton: Accelerate Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The User may send out a wave of light over his allies, and even themselves. The Light wraps around the group's legs and seems to speed them up temporarily.
PVP Effect: +4 to Dexterity Rolls, for 1d4+3 Rounds.
Teaching/Learning: Sasori Approved
Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
Chakra Cost: 13
RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Teaching/Learning: Self-Taught/Supervised by Asuma
Raiton: Lightning Devourer Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him
PVP Effect: Lasts for 1d4+1 rounds, Anyone Who Attacks (Not Hit), Take 2d4+2 Damage Piercing 3 DR.
Special Note: User is immune to B Rank and Below Raiton Jutsu
Teaching/Learning: Observed by Kyuzo Tadakuro
S-rank
----------
- Spoiler:
- Flickering Pain
Jutsu Type: Kenjutsu/Taijutsu
RP Description: The user channels huge amounts of chakra throughout their
body, using Flicker they move to their foe, appearing and disappearing
all around them, striking every time with blade and fist, striking their
enemy all over dozens of times, the massive series of barrages stuns
the target briefly afterwards leaving them open for another attack.
CP Cost: 25
PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round.
Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure.
Further Note: Unable to be Dodged, Must Block/Substitute.
Teaching/Learning: Sasori Approved
Divine Wrath
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: Calls upon the strength of dragons into their body. Focusing huge amounts of chakra that damages the body severely in the process
Use of this deadly and potent jutsu is strictly cautioned
PVP Effect: +2d6 to Str, Wis, Dex, and Int Mods for 2d4 rounds.
Special Note: Elementless, Each round it is activated it does 1d8 damage and cannot be ended early
Teaching/Learning: Self Taught/Asuma Supervised
Kaisan (Dissolution)-Kinjutsu
Rank: S
Chakra Cost: 20+2 per round
RP Description: The user focuses their full attention on one target. The user creates amassive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear
PvP: The target is stunned for 2d4 rounds, They loose 10
cp a round. The user himself can not move or make any other action,
this alone makes the genjutsu lethal as they can not stop the gen early
nor protect themselves from harm this means that the genjutsu can not be
broken neither from strikes nor release techniques. It must be
overridden by the victim or played out to the end. while the genjutsu is
in effect, if the target's cp is reduced by half at the end of the
jutsu the target takes 2d10 physical damage from the overstimulated
nerve cells and shock. After the technique the user takes 2d10 damage
from the strain of the jutsu
Teaching/Learning: Dm Approved - Observed by Kotoyo Kichida
In Process of Learning
-----------------------------
N/A
Themes
- Life:
- Regular Combat/Spars:
- Lethal Combat:
Last edited by ShadowHeart on Thu Aug 04, 2016 10:34 pm; edited 3 times in total
ShadowHeart- Posts : 213
Join date : 2015-01-11
Re: Kichida, Suzumi
Kichida Clan
--- Life of Weapons 100
--- Easy to Master 25
--- Conditioned Body 50
--- Ehnanced Combat Lethality 75
Light element: 25 Tokens
Dark Element [DM Permission]: 25 Tokens
INT stat buys: 472
Genjutsu Specialist: 100
Demonic Arm: 25
---------------------------------------------
Total: 892 Tokens
Caps
Abilities/Bloodlines/Clans Maximums: 400/700 Tokens
Items/Weapons/Tools: 25/500 Tokens
--- Life of Weapons 100
--- Easy to Master 25
--- Conditioned Body 50
--- Ehnanced Combat Lethality 75
Light element: 25 Tokens
Dark Element [DM Permission]: 25 Tokens
INT stat buys: 472
Genjutsu Specialist: 100
Demonic Arm: 25
---------------------------------------------
Total: 892 Tokens
Caps
Abilities/Bloodlines/Clans Maximums: 400/700 Tokens
Items/Weapons/Tools: 25/500 Tokens
ShadowHeart- Posts : 213
Join date : 2015-01-11
Re: Kichida, Suzumi
Passive Caps
Bonuses to Attack/Defense: 3/6
Bonuses to Damage: 8/16
Bonuses to HP/CP: 20/100
Regenerative Based Abilities: 0/6
DR Based Abilities: 3/10
CP Cost Lowering: 3/4
Skill Bonuses: 10/100
DR Pierce: 4/5
Damage Return: 0/4
Negative Maxes: 0/3
DoT: 0/4
Bonuses to Attack/Defense: 3/6
Bonuses to Damage: 8/16
Bonuses to HP/CP: 20/100
Regenerative Based Abilities: 0/6
DR Based Abilities: 3/10
CP Cost Lowering: 3/4
Skill Bonuses: 10/100
DR Pierce: 4/5
Damage Return: 0/4
Negative Maxes: 0/3
DoT: 0/4
ShadowHeart- Posts : 213
Join date : 2015-01-11
Re: Kichida, Suzumi
Justu Wish list
Kenjutsu
- Spoiler:
- E-Rank
Chakra Dageki (Chakra Strike)
D-RankHardened Steel
Preparing Stance
Reverse Strike
Double Strike
Lazy Man’s hand
C-RankCross Slash
Shadowing Block
Lightning Disarm
B-RankAging DragonShoki Art – Act one
Head-hunter
Grinding SlashJourneyman’s Pose
A-Rank
Tornado Slash
AcupunctureShoki Art – Act Two
Obliterating Slash
Shadow Stealer
Flight of the Humming Bird
Shoki Art – Final Act
S-Rank
View Point SlashFlickering Pain
Crater Strike
Taijutsu
- Spoiler:
- D-Rank
Chakra Focused Punch
Swift Kick
Leaf Whirlwind
Clone Counter Kick
C-RankFalcon Drop
Tool Barrage
Leaf Great Whirlwind
Leaf Rising Wind
B-Rank
Leaf Hurricane
Tool Storm
Gravity Fist
A-Rank
Gatling Fist
Flickering Barrage
S-Rank
Critical TurmoilFlickering Pain
Genjutsu
- Spoiler:
- E-Rank
Electrical Waves
D-Rank
Subayai Heki Shiawase (Fast Burst of Happiness)
Amour au dela' Larme (Love of Tears)Cloudy Daze
Pod
C-Rank
Kasumi Juusha no Jutsu "Mist Servant Technique"
Deddo Hito Kyoukaku (Dead Man's Chest)
B-Rank
Body Shutdown
GeysersNimo yangu tame saikoro "Too Young to Die"
Chakra Wave Release
A-RankNehan Shouja no Jutsu(Temple of Nirvana)
Kinchou ato feza (Birds of a Feather)
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Phantom Friends
Sabure Ma (Sands of Time)
Sabaku Shinkirou (Desert Mirage)
Manako Za Shippuu (Eye of the Hurricane)
Hakachi (Graveyard)
S-RankKaisan (Dissolution)-Kinjutsu
Elemental Denial
Raiton
- Spoiler:
- E-Rank
Raiton: Static Electricity
Raiton: Simple Shock
D-Rank
C-RankRaiton: Minor Electric Current
B-Rank
Raiton: High Voltage Touch Technique
Raiton: Heavenly Lightning CutterChidori
A-RankRaiton: Lightning Devourer Technique
S-Rank
Yoton
- Spoiler:
- E-Rank
Yoton: Light Globe jutsu
D-RankYoton: Flash Burst
Style of the Lucid Fist: Holy Palm
C-RankYoton: Holy Purge
Style of the Lucid Fist: Sacred Barrage
B-RankYoton: Armor of Light
Yoton: Single Flare Strike
A-RankYoton: Accelerate Technique
S-Rank
Inton
- Spoiler:
- E-Rank
D-RankInton: Cloak of Darkness
Inton: Ghost Step
Inton: Raven's Claw
Art of the Black Hand: Dark Strike
Art of the Black Hand: Dark Flight
C-Rank
Inton: Alone in the Dark
Inton: Tunnel Vision
Art of the Black Hand: Black Comet Blast
Art of the Black Hand: Fall of the Sparrow
Inton: Shifting Blade
B-Rank
Inton: Back Stab
Inton: Weighty Feathers
Art of the Black Hand: Meteor Shower
Art of the Black Hand: Predator's Call
A-Rank
Inton: Dark Bird Transformation
Inton: Restricting Wings
Art of the Black Hand: Black Hole
Art of the Black Hand: Dark Burial
S-Rank
Inton: Bird of Prey
Inton: Land of Fallen Feathers
Art of the Black Hand: Raven's Killing Swoop
No Element Techniques
- Spoiler:
- D-Rank
Chakra Concentration
C-RankChakra Concentration: Legs
Chakra Concentration: Mind
B-RankBody Flicker Technique
Chakra Concentration: Master's Legs
Chakra Concentration: Master's Mind
A-Rank
S-RankDivine Wrath
Clan Techs
- Spoiler:
- E-Rank
Shadow StepFocus (Created by Takeo Kichida)
Chakra Projectile Technique (Created by Kotoyo Kichida)
Blade Extension (Created by Aoioki Kichida)
D-RankPhantom Blade
Perfect Feint (Created by Takeo Kichida)
Decoy Clone Attack (Created by Aoioki Kichida)
C-RankRhythm Echo
Calculated Awareness (Created by Takeo Kichida)
Elemental Infusion (Created by Kotoyo Kichida)
No Escape (Created by Aoioki Kichida)
B-rank
Blinding strike
Patient Art of Iaido: Tachi-Ai (Created by Takeo Kichida)
The Way of the Hunter (Created by Kotoyo Kichida)
Body Flicker: Technique: Quicksword (Created by Aoioki Kichida)
A-Rank
Quick Execution
Perfect Art of Iaido: Iai-Goshi (Created by Takeo Kichida)
Rain of Arrows (Created by Kotoyo Kichida)
Body Flicker: Technique: Razor (Created by Aoioki Kichida)
S-Rank
Disconnection
Final Art of Iaido (Created by Takeo Kichida)
Kyudo Mastery (Created by Kotoyo Kichida)
Body Flicker: Technique: Falling Star (Created by Aoioki Kichida)
ShadowHeart- Posts : 213
Join date : 2015-01-11
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