Naruto: Rogue Element
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[Konohagakure] Nara

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[Konohagakure] Nara Empty [Konohagakure] Nara

Post by N:RE DM Team Thu May 12, 2016 7:28 pm

[Nara Clan]
(100 Tokens)

The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.

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[Master Strategists]
This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and enemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their enemy weaknesses and the best course of action to achieve victory.

Universal: All Nara start with Shadow Element. Clan Jutsu are Learnt / Used with INT
Genin: +1 INT Rolls, -1 Shadow / Element-less Jutsu CP Costs
Chunin: +2 INT Rolls, -2 Shadow / Element-less Jutsu CP Costs
Jounin: +3 INT Rolls, -2 Shadow / Element-less Jutsu CP Costs

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[Intellectual Minds]
The Nara are well known for their intelligence, but little to those outside the Nara clan know, just how in depth the intelligence of the Nara are. Most of the Nara study for hours every day to keep on top of the knowledge that flows through the world. This allows them to have insight on most things that happen on the battle field, giving them the upper hand.

Universal: Whilst Strategy is not Active, the Nara gains +1 to DEF Rolls
Genin: Strategy - 3 CP) Nara and Allies gain +1 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
Chunin: Strategy - 4 CP) Nara and Allies gain +2 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
Jounin: Strategy - 5 CP) Nara and Allies gain +3 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)

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[Jutsu]

Spoiler:

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[Above 200 IQ]
(50 Tokens - Enhanced Clan)
A few rare of the Nara are born with such an intense Mindset and skill that as time passes, they are able to bend and melt their chakra to far greater levels and do so with far less effort and time. These Nara are considered prodigies, and exerts at Teamwork and coordination, as well as an infinite skill set and strategic ability, to top it off able to sue this to use their Clans Jutsu to even more devastating effects.

Universal: -2 to Strategy CP Cost, Ninja tools do +1d4 DMG and +1 to Duration Effects
Genin: +10 to Lore / Set Trap, +1d4 to Clan Jutsu Damage
Chunin: +20 to Lore / Set Trap, +1d6 to Clan Jutsu Damage
Jounin: +30 to Lore / Set Trap, +1d8 to Clan Jutsu Damage
N:RE DM Team
N:RE DM Team
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