[Kirigakure] Black Widow
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[Kirigakure] Black Widow
[Black Widow]
(100 Tokens - Female Only)
(Created By - DM Sasori and DM Asuma)
[Poison Mark]
In Kirigakure a legend is told of a girl who was given poison in small doses each day, granting the girl an unnatural ability to control the toxins in her blood. Yet with this ability she was also given a curse, she could never truly befriend or love anyone. As even one touch could sicken, one kiss could kill. As the girl became older, she was overcome with grief as she could never truly have a family of her own. Thus, she began to adopt orphaned female children and secretly began doing to them what had been done to her, passing down the same curse for generations, giving them the mark of the Black Widow. In doing this the Black Widow clan of Kirigakure was formed. Those bearing the mark of the Black Widow Clan are exceptionally beautiful, and even more deadly, as it is rumored that all members bathe in a poisonous scent used to lore in those foolish enough to fall prey to the Black Widow. Within recent years, the Black Widow elders have discovered to control their chakra and poison, allowing them to touch those that they actually care about, but within a moments notice, they can send the poison into the person's body.
Universal: Black Widow start with Medical and Water Elements. Gaining no more. (Due to Poison)
Genin: +1 to CHA Rolls, -1 to All Opponents Con Rolls in Battle
Chuunin: +2 to CHA Rolls, -2 to All Opponents Con Rolls in Battle
Jounin: +3 to CHA Rolls, -2 to All Opponents Con Rolls in Battle
_____________________________________________________________
[Widowed Child]
Widowed Child is a special type of training that the Black Widow may go through. The Widowed Child is able to use their poisoned blood to control the Chakra within their body and complete Ninjutsu with ease. They use hand signs, but instead of their chakra corresponding the element they are using, it will always be green to correspond for the Poison within their blood and chakra mix.
Universal: If they are in a fight with other Black Widow, all of the Black widow gain an additional +2 to CHA Rolls. They are also able to buff each others jutsu if they are in the same fight. (Including longer duration, DoT, Negatives etc)
Genin: +10 CP, May use E/D/C Rank Ninjutsu with CHA*
Chuunin: +15 CP, May use E/D/C/B Rank Ninjutsu with CHA*
Jounin: +20 CP, May use E/D/C/B/A Rank Ninjutsu with CHA*
*This includes Learning / Creating jutsu.
[Black Widow Tool Bag]
3 Kunai, 1 Combat Kunai, 10 Senbon, 1 Explosive Tag, 2 Ninja Wire, 1 Chakra Pill
_____________________________________________________________
[Poison Chakra Guidance]
Each Black Widow is given a special Mark, in the shape of a Spider crawling over top of a piece of Web. This allows them to channel their chakra and control their Poison. They then ingest or are injected with a small amount of poison, which passes through their veins and causes great pain. This would be noticeable by the veins of poison appearing along their skin, in a pale green tone, similar to the veins of their blood. This is the only way they are able to use their Clan Jutsu, so they have to do this before learning any clan Jutsu.
Must be RP'd by a DM, Then the User is able to use Clan Jutsu.
Universal: Black Widow are able to do Basic attacks with CHA, which is them simply using a basic Poison to Damage an opponent. The Basic Attacks do Rank Tai Damage. (Clan Jutsu Damage Bonus ONLY added)
Universal: When Black Widow do a Basic Attack or Any Jutsu they deal +1d4 poison DMG (which ignores DR - Does not do Poison DMG if the Jutsu does not do any DMG initially).
Universal: If hit with Vampiric DMG, attacker suffers 1d4+1 Poison DMG that bypasses all DR, and DO NOT heal for the Vampiric Amount.*
*Vampiric Damage applies to all HP damage that is inflicted to the Black Widow and is meant to heal the attacker for x amount in return.
_____________________________________________________________
[Jutsu]
All Clan Jutsu are rolled with CHA
(Black Widow also get to make a Custom Poision Jutsu - 1 E/D/C/B/A/S)
_____________________________________________________________
[Intricate Twin Senbons]
(Extra 50 Tokens)
These senbon are no ordinary weapon. They are uniquely designed to portray hair pieces, with beautiful designs of vines carved into the metal. Although, once the senbons are held within the user’s hand and chakra activates them, the senbons will then sharpen and slide to a deadly point. Each weapon is crafted with the user’s chakra to ensure greater guidance and accuracy of the senbon.
Universal: User Gains +10 to Learning Medical Jutsu with CHA, Those they teach gain +5 to Learning Rolls and 1/4 of their CHA Mod is added to Healing / Damage on Medical Jutsu
Genin: +10 HP, +1d4 Damage to Clan Jutsu
Chuunin: +15 HP, +1d4 Damage to Clan Jutsu
Jounin: +20 HP, +1d6 Damage to Clan Jutsu[/b]
_____________________________________________________________
Black Widow are open for perma outside of Kiri / Water country.*
Only those approved by both creators may make a Black Widow.
*If this is done without RP Reasoning and/or without a DM present. Full refund is given to the player losing the character.
(100 Tokens - Female Only)
(Created By - DM Sasori and DM Asuma)
[Poison Mark]
In Kirigakure a legend is told of a girl who was given poison in small doses each day, granting the girl an unnatural ability to control the toxins in her blood. Yet with this ability she was also given a curse, she could never truly befriend or love anyone. As even one touch could sicken, one kiss could kill. As the girl became older, she was overcome with grief as she could never truly have a family of her own. Thus, she began to adopt orphaned female children and secretly began doing to them what had been done to her, passing down the same curse for generations, giving them the mark of the Black Widow. In doing this the Black Widow clan of Kirigakure was formed. Those bearing the mark of the Black Widow Clan are exceptionally beautiful, and even more deadly, as it is rumored that all members bathe in a poisonous scent used to lore in those foolish enough to fall prey to the Black Widow. Within recent years, the Black Widow elders have discovered to control their chakra and poison, allowing them to touch those that they actually care about, but within a moments notice, they can send the poison into the person's body.
Universal: Black Widow start with Medical and Water Elements. Gaining no more. (Due to Poison)
Genin: +1 to CHA Rolls, -1 to All Opponents Con Rolls in Battle
Chuunin: +2 to CHA Rolls, -2 to All Opponents Con Rolls in Battle
Jounin: +3 to CHA Rolls, -2 to All Opponents Con Rolls in Battle
_____________________________________________________________
[Widowed Child]
Widowed Child is a special type of training that the Black Widow may go through. The Widowed Child is able to use their poisoned blood to control the Chakra within their body and complete Ninjutsu with ease. They use hand signs, but instead of their chakra corresponding the element they are using, it will always be green to correspond for the Poison within their blood and chakra mix.
Universal: If they are in a fight with other Black Widow, all of the Black widow gain an additional +2 to CHA Rolls. They are also able to buff each others jutsu if they are in the same fight. (Including longer duration, DoT, Negatives etc)
Genin: +10 CP, May use E/D/C Rank Ninjutsu with CHA*
Chuunin: +15 CP, May use E/D/C/B Rank Ninjutsu with CHA*
Jounin: +20 CP, May use E/D/C/B/A Rank Ninjutsu with CHA*
*This includes Learning / Creating jutsu.
[Black Widow Tool Bag]
3 Kunai, 1 Combat Kunai, 10 Senbon, 1 Explosive Tag, 2 Ninja Wire, 1 Chakra Pill
_____________________________________________________________
[Poison Chakra Guidance]
Each Black Widow is given a special Mark, in the shape of a Spider crawling over top of a piece of Web. This allows them to channel their chakra and control their Poison. They then ingest or are injected with a small amount of poison, which passes through their veins and causes great pain. This would be noticeable by the veins of poison appearing along their skin, in a pale green tone, similar to the veins of their blood. This is the only way they are able to use their Clan Jutsu, so they have to do this before learning any clan Jutsu.
Must be RP'd by a DM, Then the User is able to use Clan Jutsu.
Universal: Black Widow are able to do Basic attacks with CHA, which is them simply using a basic Poison to Damage an opponent. The Basic Attacks do Rank Tai Damage. (Clan Jutsu Damage Bonus ONLY added)
Universal: When Black Widow do a Basic Attack or Any Jutsu they deal +1d4 poison DMG (which ignores DR - Does not do Poison DMG if the Jutsu does not do any DMG initially).
Universal: If hit with Vampiric DMG, attacker suffers 1d4+1 Poison DMG that bypasses all DR, and DO NOT heal for the Vampiric Amount.*
*Vampiric Damage applies to all HP damage that is inflicted to the Black Widow and is meant to heal the attacker for x amount in return.
_____________________________________________________________
[Jutsu]
All Clan Jutsu are rolled with CHA
(Black Widow also get to make a Custom Poision Jutsu - 1 E/D/C/B/A/S)
- Click Here:
- [Poison Release Hold]
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: -
RP Description: When the user is caught in a pin or held by a target, the user can guide poison to the spot where the enemy is holding them, or an ally., causing the poison to act as an acid and eat away at whatever is holding the user. They can also push the poison into their mind to stimulate themselves or others and remove Genjutsu effects.
PVP Effect: CHA Roll to escape Genjutsu and Physical Stun. Can also be used to free allies.
Special Note: If user fails Escape Roll. They may spend 2 CP per each following escape attempt to gain an additional +2 to their CHA Roll. (Count's towards the +12 Jutsu Cap)
Teaching/Learning: Gate System - E Rank
[Poison Strike]
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user allows her chakra to guide the poison within her body to her fingertips. She pinpoints an exact weak point, and can do quick jab with her hands that are coated with poison.
PVP Effect: -1 To Rolls for 1d4 Rounds
Special Note:
Teaching/Learning: Gate System - E Rank
[Poison Substitution]
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user disappears in a cloud of poisonous smoke, before reappearing in different position. The poison would enter the attackers lungs, damaging them.
PVP Effect: Same Rules as Substitution. 1d4 Damage to Opponent if Substitution from Close Range attacks
Special Note:
Teaching/Learning: Gate System - D Rank
[Poison Needle Throw]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 3
RP Description: The user can coat one senbon with poison and throw it at her enemy.
PVP Effect: Senonb Damage and 1d4 damage for 1d4-1 (minimum of 1) rounds.
Special Note:
Teaching/Learning: Gate System - D Rank
[Poison Defense]
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user does an upward motion with her arm, as a wall of chakra forms in front of the user; this chakra is mixed with poison. If an enemy hits the wall, the enemy will get a mist of poison thrown back at them.
PVP Effect: Block with CHA + 2, If Blocking Close Range Attacks, does 1d6 Damage to Attacker
Special Note: May defend for an ally as a free action, once per round. If two black widows are in a single fight, both may use this technique together and both gain +4 to defence roll, instead of +2.
Teaching/Learning: Gate System - C Rank
[Poison Needles Throw]
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user coats multiple senbons with poison and throws them at one enemy or multiple.
PVP Effect: 2d8 Damage to 1 Target, or 1d8+1 Damage to 2
Special Note:
Teaching/Learning: Gate System - C Rank
[Piercing Deadly Poison]
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 8
RP Description: The user would focus chakra to coat her hand in layers of chakra and venomous chakra at the tips of her fingers. Then with blinding speed, the user would flicker close to the target and stab her hand into the target, pinpointing a vital organ. The poison would spread into the ripped skin and punctured organ, leaving the victim burning with pain. This technique is extremeley deadly, as it adds more poision to an already poisoned target.
PVP Effect: Target must be poisioned) Additional 1d8 damage per round for an additional 1d4 rounds.
Special Note:
Teaching/Learning: Gate System – B rank
[Great Poison Palm]
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost 8
RP Description: With two palms facing outward, the user can produce a great cloud of poisonous gas that pushes out into the air from her palms. This large cloud of poisonous gas stings the eyes and eats away at the skin of everyone around the user.
PVP Effect: 2d4 Damage and 1d4 Rounds Stun or Until Hit
Special Note: AOE
Teaching/Learning: Gate System - B Rank
[Acidic Rain]
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The user ignites her chakra into the sky above, wrapping her chakra within the clouds and air. The sky would become darkened in eerie shades of green. Before suddenly, it would begin to rain. But this rain doesn’t sound like normal rain, it has a slight hiss to it, as it hits the ground and eats away at anything in its path.
PVP Effect: 2d6 Damage for 1d4 rounds, CON save (DC 25) or an extra 1d6 damage each round.
Special Note: Undodgeable
[Black Widows Kiss]
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: By drawing up all of her poison into her lips, the user can transfer poison into another living creature, simply by kissing them. This effect works slowly, but causes great damage, as the poison begins to eat the opponent from the inside out.
PVP Effect: 3d4 Damage for 1d4+1 Rounds
Special Note:
Teaching/Learning: Gate System - A Rank
[Deadly Shattered Mark]
Forbidden
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 15 + 2 per round maintained
RP Description: The user breaks the mark on her back and allows the poison to engulf her body. All living things will start to die within her steps. Grass will turn black, and trees will lose their leaves and wither away. The poison will soon grow outward, and create an aura of poison. If the enemy gets within the aura, the poison will engulf their body and start to break it down.
PVP Effect: 2d6 Damage for 1d4+2 rounds. User also takes 1/4 the damage. Can be ended early. CON save for enemy, CHA save for user (DC 20) or an extra 1d4 damage each round active (the user takes this 1d4 damage in full)
Special Note: User can only keep up this aura in a small amount of time. Since it is like this, it is a risky technique also since they are taking damage alongside those targeted. Unblockable, AOE
Note: If target fails defence roll, they take the damage until the user decides to end technique, or rounds round out. If you succesfully dodge, but then attack the user of the technique with a Taijutsu / Kenjutsu or Close Range Ninjutsu, you take a single round of the damage that was initially rolled.
Teaching/Learning: Gate System - S Rank
_____________________________________________________________
[Intricate Twin Senbons]
(Extra 50 Tokens)
These senbon are no ordinary weapon. They are uniquely designed to portray hair pieces, with beautiful designs of vines carved into the metal. Although, once the senbons are held within the user’s hand and chakra activates them, the senbons will then sharpen and slide to a deadly point. Each weapon is crafted with the user’s chakra to ensure greater guidance and accuracy of the senbon.
Universal: User Gains +10 to Learning Medical Jutsu with CHA, Those they teach gain +5 to Learning Rolls and 1/4 of their CHA Mod is added to Healing / Damage on Medical Jutsu
Genin: +10 HP, +1d4 Damage to Clan Jutsu
Chuunin: +15 HP, +1d4 Damage to Clan Jutsu
Jounin: +20 HP, +1d6 Damage to Clan Jutsu[/b]
_____________________________________________________________
Black Widow are open for perma outside of Kiri / Water country.*
Only those approved by both creators may make a Black Widow.
*If this is done without RP Reasoning and/or without a DM present. Full refund is given to the player losing the character.
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