6] Character Caps
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6] Character Caps
Ability / Clan / Bloodline Token Limit - 700 Tokens
Item Token Limit - 500 Tokens
Passive Rules: Anything gained from Abilties / Items / Clans / Bloodlines etc that have an effect on your total Role Play Token cap for your charater.Item Token Limit - 500 Tokens
PASSIVE | ATK/DEF | DMG BONUS | HP/CP | REGEN | DR | CP NEG | SKILL | DR PIERCE | DMG RE | NEG | DoT |
Genin | 4 | 12 | 50 | 2 | 6 | 2 | 50 | 3 | 2 | 1 | 2 |
Chuunin | 5 | 14 | 75 | 3 | 8 | 3 | 75 | 4 | 3 | 2 | 3 |
Jounin | 6 | 16 | 100 | 4 | 10 | 4 | 100 | 5 | 4 | 3 | 4 |
ATK/DEF - All bonuses from Abilities / Items / Clans / Bloodlines
DMG BONUS - All Bonuses from Abilities / Items / Clans / Bloodlines (Does not include Jobs / Stat bonuses (Which apply ones per round), bonuses are in XdX form E,G Genin +1d8+1d4 - These only apply once per ATK/TARGET - Defensive Jutsu DO NOT gain DMG bonus, unless stated in the jutsu itself. STR DMG still applies to Defensive Taijutsu / Kenjutsu.)
HP/CP - Total Bonus of HP and CP from Abilities / Items / Clans / Bloodlines (E.G 20 CP 30 HP = 50 Total, Genin Cap)
REGEN - Total Regen of HP and CP from Abilities / Items / Clans / Bloodlines (E.G 2 HP and 1 CP = 3 Total, Chuunin Cap)
DR - Total HP and CP DR Gained from Abilities / Items / Clans / Bloodlines (E.G 7 HP and 3 CP DR = 10 total, Jounin Cap)
CP NEG - Total Negatives to CP from Abilities / Items / Clans / Bloodlines applied per round, including negatives to round maintenance on jutsu / stances (E.G -2 CP Cost and -1 CP Per Jutsu, only maximum -2 per jutsu may be applied for a Genin - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - Total skill bonus gained from Abilities / Items / Clans / Bloodlines (E.G Genin has +30 Spot, +15 Hide - May never pass the Cap per skill)
DR Pierce - Total gained from Abilities / Items / Clans / Bloodlines
DMG RE - Returned Damage from Abilities / Items / Clans / Bloodlines in XdX form (E.G Genin may have 2 Damage return or 1d6/2 (Max 2)
NEG - Maximum Negatives applied to enemies from Abilities / Items / Clans / Bloodlines (E.G Targets suffer -1 DMG -1 ATK if CON Roll failed. Each negative may never pass cap)
DoT - Maximum damage applied per from Abilities / Items / Clans / Bloodlines (E.G Those in fight with xxx take 1d4 damage (Rolled each round) may never pass DoT Cap for each Round)
ACTIVE | ATK/DEF | DMG BONUS | DoT | REGEN | DR | CP NEG | SKILL | DR PIERCE | DMG RE | NEG |
Genin | 8 | 24 | 6 | 4 | 12 | 4 | 75 | 6 | 4 | 3 |
Chuunin | 10 | 28 | 9 | 6 | 14 | 5 | 100 | 7 | 6 | 4 |
Jounin | 12 | 32 | 12 | 8 | 16 | 6 | 125 | 8 | 8 | 5 |
ATK/DEF - All bonuses from Round Jutsu / Actives
DMG BONUS - All Bonuses from Jutsu / Actives (Does not include Jobs / Stat bonuses - These only apply once per round - These only apply once per ATK/TARGET - Defensive Jutsu DO NOT gain DMG bonus, unless stated in the jutsu itself. STR DMG still applies to Defensive Taijutsu / Kenjutsu)
REGEN - Total Regen of HP and CP from Jutsu / Actives (E.G 3 HP Regen and 2 CP regen from Clan / Bloodline jutsu grants +3 HP regen totaling 8 regen, Jounin Cap)
DR - Total HP and CP DR Gained from Jutsu / Actives (E.G 5 Gained from Clan / Bloodline jutsu grants +3 HP DR and +2 CP DR totalling 12 DR, genin cap)
CP NEG - Total Negatives to CP from Jutsu / Actives per round (E.G -3 CP Cost and -2 CP Per Jutsu, only maximum -5 per jutsu may be applied for a Chuunin - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - Total skill bonus gained from Jutsu / Actives (E.G Chuunin has +30 Spot, +20 Heal Jutsu grants + 60 to Spot totalling +80 to spot - May never pass the Cap per skill)
DR Pierce - Total gained from Jutsu / Actives
DMG RE - Returned Damage from Jutsu / Actives in XdX form (E.G Chuunin may have 1d4+2 Damage return or 2d4-2 (Max 1)
NEG - Maximum Negatives applied to enemies from Jutsu / Active (E.G Targets suffer -1 DMG -1 ATK if CON Roll failed from bloodline, Jutsu makes target suffer 1d4-1 (Min 1) ATK. All negatives specific to a single thing total must never pass cap per target)
DoT - Maximum damage applied per round from Jutsu / Active (E.G Targets suffer 1d4+1 per round may never pass DoT Cap for each round)
BURST | ATK/DEF | DMG BONUS | DoT | REGEN | DR | CP NEG | SKILL | DR PIERCE | DMG RE | NEG |
Genin | 10 | 32 | 8 | 5 | 14 | 5 | 100 | 7 | 5 | 4 |
Chuunin | 13 | 38 | 12 | 8 | 18 | 7 | 125 | 9 | 8 | 6 |
Jounin | 16 | 44 | 15 | 11 | 22 | 9 | 150 | 11 | 11 | 8 |
ATK/DEF - All bonuses from Burst (E.G +2 to DEF Roll, +3 to ATK Roll)
DMG BONUS - All bonuses from Burst (E.G +1d4 to Next Attack)
REGEN - All bonuses from Burst (E.G If hit, user heals 1d4+2 HP)
DR - All bonuses from Burst (E.G If defence roll fails, User gains 1d4 DR)
CP NEG - All bonuses from Burst (E.G If target is hit, they use +2 CP for the next jutsu - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - All bonuses from Burst (E.G User gains +20 to next Spot Roll)
DR Pierce - All bonuses from Burst (E.G Next Kenjutsu attack pierces 2 DR)
DMG RE - All bonuses from Burst (E.G If attack is Kenjutsu / Taijutsu, attacker takes 2 DMG)
NEG - All bonuses from Burst (E.G Target suffers -1 to ATK on their next attack)
DoT - All bonuses from Burst (E.G If target has DoT already, next round they take an additional 1d4 DMG)
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