Shinobu Kitano
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Shinobu Kitano
- Appearance:
- Theme Song:
Name: Shinobu Kitano
Age: 20
Height: 5'10"
Weight: 125 Lbs
Build: Slight
Hair: Brown
Eyes: Green
Village: None
Rank: Chuunin Equivolent
Level: 25
Element(s): Inton,
STR: 30 +10
DEX: 26 +8
CON: 26 +8
INT: 30 +10
WIS: 30 + 10
CHA: 30 +10
HP: 68
CP: 83
Tools:
3 Kunai
3 Shuriken
1 Combat Kunai
1 Explosive Tag
1 Ninja Wire
Age: 20
Height: 5'10"
Weight: 125 Lbs
Build: Slight
Hair: Brown
Eyes: Green
Village: None
Rank: Chuunin Equivolent
Level: 25
Element(s): Inton,
STR: 30 +10
DEX: 26 +8
CON: 26 +8
INT: 30 +10
WIS: 30 + 10
CHA: 30 +10
HP: 68
CP: 83
Tools:
3 Kunai
3 Shuriken
1 Combat Kunai
1 Explosive Tag
1 Ninja Wire
- Overcoming Confliction:
- Fitting In:
- Battle:
- Taking Control of Life:
Last edited by Silksteel on Fri Dec 23, 2016 3:51 pm; edited 17 times in total
Silksteel- Posts : 9
Join date : 2016-10-31
Re: Shinobu Kitano
Jutsu Known: 54
E Rank: 15
D Rank: 20
C Rank: 15
B Rank: 2
A Rank: 2
S Rank: 0
Academy Jutsu : 8
Inton Ninjutsu : 6
Elementless Ninjutsu : 8
Kenjutsu : 7
Taijutsu : 11
Genjutsu: 13
D Rank: 20
C Rank: 15
B Rank: 2
A Rank: 2
S Rank: 0
Academy Jutsu : 8
Inton Ninjutsu : 6
Elementless Ninjutsu : 8
Kenjutsu : 7
Taijutsu : 11
Genjutsu: 13
- Learning Log:
- Academy Jutsu - Wall Walking - Taught by NPC instructor DM Daedara - November 1st 2016
Academy Jutsu - Invisibility Cloak - Taught by NPC instructor DM Daedara - November 3rd, 2016
Inton Ninjutsu - Dark Marble - Taught by Etsuko - November 3rd, 2016
Elementless Ninjutsu - State of Mind and Body: Nothingness - Taught by Hotaru - November 4th, 2016
Kenjutsu - Chakra Dageki (Chakra Strike) - Taught by Aoioki - November 4th, 2016
Academy Jutsu - Rope Escape - Taught by Saia - November 5th, 2016
Academy Jutsu - Water Walking - Overseen by Etsuko - November 6th, 2016
Academy Jutsu - Substitution - Overseen by Hotaru - November 7th
Academy Jutsu - Kai - Taught by Hotaru - November 8th, 2016
Inton Ninjutsu - Shadow Substitution - Self Taught, Overseen by DM Sai - November 8th, 2016
Academy Jutsu - Clone Jutsu - Taught by Hotaru - November 9th, 2016
Genjutsu - Fog - Taught by Hiroshi - November 10th 2016
Elementless Ninjutsu - Chakra Burst - Taught by Hotaru - November 11th, 2016
Genjutsu - Alone in the Dark - Overseen by DM Sai - November 11th 2016
Genjutsu - Subayai Heki Shiawase (Fast Burst of Happiness) - Taught by Hiroshi - November 12th 2016
Inton Ninjutsu - Shadow Talon - Taught by Etsuko - November 13th 2016
Inton Ninjutsu - Shifting Blade - Overseen by DM Daedara - November 14th, 2016.
Kenjutsu - Double Strike - Taught by Hotaru - November 15th 2016
Taijutsu - Tool Barrage - Taught by Hiroshi - November 16th 2016
Taijutsu - Dark Flight - Overseen by DM Daedara - November 18th, 2016.
Taijutsu - Fall of the Sparrow - Overseen by DM Daedara - November 18th, 2016.
Elementless Ninjutsu - Chakra Absorbtion - Taught by Aurianos - November 19th, 2016
Genjutsu - Mist Servant Technique - Overseen by DM Sai - November 22nd 2016
Genjutsu - Dead Mans Chest - Taught by Autianos - Nov 25th 2016
Genjutsu - Raven's Claw - Overseen by DM Deidara - November 26th 2016
Genjutsu - Tunnel Vision - Overseen by DM Deidara - November 26th 2016
Kenjutsu - Cross Slash - Taught by Aurianos - November 30th 2016
Elementless Ninjutsu - Chakra Concentration - Overseen by DM Deidara - December 2nd 2016
Genjutsu - Falling Leaves - Overseen by Aurianos - December 3rd 2016
Genjutsu - Amour au dela' Larme (Love of Tears) - Overseen by Aurianos - December 11th 2016
Kenjutsu - Preparing Stance - Overseen by DM Rin - December 19th 2016
Elementless Ninjutsu - Chakra Focus Core - Overseen by DM RIN - December 19th 2016
Genjutsu - Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death" - Overseen by DM Rin - December 19th 2016
Genjutsu - Heat Waves - Free Time Skip December 19th 2016
Genjutsu - Electrical Waves - Free Time Skip December 19th 2016
Inton Ninjutsu - Dark Blast - Free Time Skip December 19th 2016
Inton Ninjutsu - Whirlwind of Shadows - Free Time Skip December 19th 2016
Taijutsu - Ghost Step - Free Time Skip December 19th 2016
Taijutsu - Leaf Whirlwind - Free Time Skip December 19th 2016
Taijutsu - Swift Kick - Free Time Skip December 19th 2016
Genjutsu - Cloak of Darkness - Free Time Skip December 19th 2016
Genjutsu - Pod - Free Time Skip December 19th 2016
Kenjutsu - Lazy Mans Hand - Free Time Skip December 19th 2016
Elementless Ninjutsu - Chakra Concentration: Muscles - Free Time Skip December 19th 2016
Elementless Ninjutsu - Chakra Concentration: Mind - Free Time Skip December 19th 2016
Elementless Ninjutsu - Chakra Concentration: Legs - Free Time Skip December 19th 2016
Kenjutsu - Shadowing Block - Free Time Skip December 19th 2016
Taijutsu - Art of the Black Hand: Predators Call - Free Time Skip December 19th 2016
Kenjutsu - Head Hunter - Free Time Skip December 19th 2016
Taijutsu - Art of The Black Hand: Dark Bruial - Free Time Skip December 19th 2016
Taijutsu - Art of the Black Hand: Dark Strike - Overseen by Tamiyo December 20th 2016
Last edited by Silksteel on Tue Dec 20, 2016 9:15 pm; edited 34 times in total
Silksteel- Posts : 9
Join date : 2016-10-31
Re: Shinobu Kitano
Purchased Starter Element Inton from Josh - 25/50 starter tokens - Nov 3rd 2016
Purchased Temporary Genjutsu Specialization from Deidara - Remaining 25/50 Starter Tokens, 25/35 Thanksgiving Contest Tokens - November 26th
Purchased Stat CHA from Base 8 to Base 18 from DM Rin - Remaining 10/35 Thanksgiving Contest Tokens, 40 RP tokens from Physical inventory - December 19th 2016
Tokens Earned:
New Character Start: 50
Event Tokens from Helping Scientist (Josh's Event): 4
Event Tokens from DM Sai's Events (Refugee Ninja and Merchant, Ghost Girl Ki part 1, Ghost Girl Ki part 2 + Kiri Infiltration): 17
Event Tokens Earned from DM Deidara's Bug City: 10
Event Tokens Earned from DM Deidara's Bug Cultists of Konoha: 6
Event Tokens Earned from DM Deidara's The Search of Konoha: 5
Event Tokens Earned from DM McNinja's Demon Cultist Event: 5
Tokens from Random RP (Josh): 2
Tokens Earned from Contest: 35
Tokens in Inventory: 49
Electronic Tokens Total: 85
Spent Tokens:
85/85 Electronic
40/49 Physical
Purchased Temporary Genjutsu Specialization from Deidara - Remaining 25/50 Starter Tokens, 25/35 Thanksgiving Contest Tokens - November 26th
Purchased Stat CHA from Base 8 to Base 18 from DM Rin - Remaining 10/35 Thanksgiving Contest Tokens, 40 RP tokens from Physical inventory - December 19th 2016
Tokens Earned:
New Character Start: 50
Event Tokens from Helping Scientist (Josh's Event): 4
Event Tokens from DM Sai's Events (Refugee Ninja and Merchant, Ghost Girl Ki part 1, Ghost Girl Ki part 2 + Kiri Infiltration): 17
Event Tokens Earned from DM Deidara's Bug City: 10
Event Tokens Earned from DM Deidara's Bug Cultists of Konoha: 6
Event Tokens Earned from DM Deidara's The Search of Konoha: 5
Event Tokens Earned from DM McNinja's Demon Cultist Event: 5
Tokens from Random RP (Josh): 2
Tokens Earned from Contest: 35
Tokens in Inventory: 49
Electronic Tokens Total: 85
Spent Tokens:
85/85 Electronic
40/49 Physical
Last edited by Silksteel on Mon Dec 19, 2016 6:01 pm; edited 11 times in total
Silksteel- Posts : 9
Join date : 2016-10-31
Re: Shinobu Kitano
- Academy Jutsu:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
- Inton Ninjutsu:
- Inton: Dark Marble Jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: Creates a small black marble that flies at the target
PVP Effect: 1d4+1 Damage
Special Note: Hijutsu available to all Dark element academy students of every village
Inton: Shadow Substitution
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows.
PVP Effect: Standard Substitution
Special Note: On Fail Gain +1d4 DR
Teaching/Learning: Gate System - D Rank
Inton: Dark Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user summons chakra to their palms and fires a ball of shadows at the foe.
PVP Effect: 1d10+1 Damage
Special Note: On-Hit causes -1 to Attack/Defense for 1 Round.
Teaching/Learning: Gate System - D Rank
Inton: Whirlwind of Shadows
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent.
PVP Effect: 2d4+2 damage
Teaching/Learning: Gate System - D Rank
Inton: Shadow Talon
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user concentrates chakra to their finger tips, they then fire a blast of chakra from both hands at the target, each take the form of a talon.
PVP Effect: 4d4 Damage
Teaching/Learning: Gate System - C Rank
Inton: Shifting Blade
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a blade of shadows to be wielded.
PVP Effect: the blade does 4d4 damage for 1d4+2 rounds
Special Note: Strength Bonus does not apply
Special Note 2: Attacks are rolled with Dex/Str
Teaching/Learning: Gate System - C Rank
- Kenjutsu:
- Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank
Double Strike
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank
Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next
attack to increase the effectiveness of it.
PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Gate System – D Rank
Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank
Cross Slash
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent.
PvP Effect: Weapon Damage + 1d6 Damage
Teaching/Learning: Gate System – C Rank
Shadowing Block
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence.
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Gate System – C Rank
Head-hunter
Jutsu Type: Kenjutsu
RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck.
CP Cost: 6
PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.)
Teaching/Learning: Gate System – B Rank
- Elementless Ninjutsu:
- State of Mind and Body: Nothingness
Jutsu Type: Ninjutsu, Non-Elemental
Rank: D
Chakra Cost: 4
RP Description: An Anti-Genjutsu technique that attempts to mold ones chakra into fooling a Genjutsu technique that the target simply isn’t there. In a way, it also tries to pass the genjutsu through a targets body without any negative effects.
PVP Effect: Defensive Jutsu, Defend against a Genjutsu with +1 to the defense roll
Chakra Burst
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed
PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Chakra Absorption Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own
PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool
Special Note: May be used twice per battle only
Teaching/Learning: Gate System - C Rank
Chakra Concentration: Core
Jutsu Type: Ninjutsu
Rank: C
Cp Cost: 5
RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu
PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank
Chakra Concentration: Legs
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time
PVP Effect: +1d4 to DEX rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank
Chakra Concentration: Muscles
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows
PVP Effect: +1d4 to STR rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank
Chakra Concentration: Mind
Jutsu Type: Ninjutsu
Rank: C
CP Cost: 5
RP Description: The user channels their chakra into their mind, increasing the effectiveness of their thinking and the strength of their Genjutsu
PVP Effect: +1d4 to INT rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank
- Taijutsu:
- Chakra Lace
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank
Art of the Black Hand: Dark Flight
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air.
PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky
Teaching/Learning: Gate System - D Rank
Chakra Focused Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Gate System – D Rank
Swift Kick
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 1 DR
Special Note:
Teaching/Learning: Gate System – D Rank
Leaf Whirlwind
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Gate System – D Rank
Inton: Ghost Step
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy
PVP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1d4 damage
Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Strike
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user encases their hands in dark chakra, enhancing their power.
PVP Effect: Rank damage +1d4
Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds.
Teaching/Learning: Gate System - D Rank
Tool Barrage
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 6
RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools.
PVP Effect: Tool Damage + 2d4
Special Note: Uses a single tool of user’s choice
Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Fall of the Sparrow
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground.
PVP Effect: Rank damage +1d6, Target stunned or until hit for 1 Round.
Special Note: This may only be used as a collaboration with "Art of the Black Hand: Dark Flight"
Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Predator's Call
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick
PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round.
Does Rank damage + 2d4+2, Target stunned for 1 round or Until Hit
Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow"
Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Dark Burial
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 11
RP Description: The user sends a barrage of dark punches down at the immobilized victim, finishing with a Destructive last punch.
PVP Effect: Taijutsu Damage +2d10+5
Special Note: This may only be used in collaboration with "Art of the Black Hand: Predator's Call"
Teaching/Learning: Gate System - A Rank
- Genjutsu:
- Fogu (Fog)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2
RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Gate System - E Rank
Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
Chakra Cost: 3
RP Description: The target is overcome with joy as they compliment and make nice remarks to
their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Teaching/Learning: Gate System - D Rank
Inton: Raven's Claw
Jutsu Type: Genjutsu
Rank: D
Chakra Cost: 3
RP Description: The victim sees a giant shadowy claw that grows from the ground and holds them in place.
PVP Effect: Stunned for 1d4 rounds or until hit
Teaching/Learning: Gate System - D Rank
Amour au dela' Larme (Love of Tears)
D Rank
Chakra Cost: 3
RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Teaching/Learning: Gate System - D Rank
Pod
Rank: D
CP: 3
RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
Teaching/Learning: Gate System - D Rank
Inton: Cloak of Darkness
Jutsu Type: Genjutsu
Rank: D
Chakra Cost: 3
RP Description: Victims are surrounded by a darkness that would show what the user wants them to see.
PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds
Special Note: Being Hit doesn’t End this Effect
Teaching/Learning: Gate System - D Rank
Inton: Alone in the Dark
Jutsu Type: Genjutsu
Rank: C
Chakra Cost: 5
RP Description: The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer.
PVP Effect: The victim takes -2 to all rolls for 1d4 turns
Special Note: Suffers 3 CP Drain a Round
Teaching/Learning: Gate System - C Rank
Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
Chakra Cost: 5
RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Teaching/Learning: Gate System - C Rank
Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
Chakra Cost: 5
RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.
PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.
Teaching/Learning: Gate System - C Rank
Inton: Tunnel Vision
Jutsu Type: Genjutsu
Rank: C
Chakra Cost: 5
RP Description: The victim's vision is darkened, only allowing them to see one enemy target.
PVP Effect: The user will OOCly tell the victim which of the user's allies they will target, and the victim may only attack that person for 1d4 turns
Teaching/Learning: Gate System - C Rank
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Rank: A
Chakra Cost: 13
RPDescription: Creates the illusion of being swallowed by a tree.
PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released.
Teaching/Learning: Gate System - A Rank
Last edited by Silksteel on Tue Dec 20, 2016 9:14 pm; edited 16 times in total
Silksteel- Posts : 9
Join date : 2016-10-31
Re: Shinobu Kitano
[Genjutsu Specialist]
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.
Universal: +1 to Genjutsu Durations, +5 to Learning Genjutsu, Those they teach Genjutsu get +3 to rolls.
Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained)
Chunin: +2 Genjutsu Rolls, +2 CP to Genjutsu DC, +15 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.
Universal: +1 to Genjutsu Durations, +5 to Learning Genjutsu, Those they teach Genjutsu get +3 to rolls.
Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained)
Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
Silksteel- Posts : 9
Join date : 2016-10-31
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