Tadakuro, Kaiya
Page 1 of 1
Tadakuro, Kaiya
.: Table Of Contents :.
.: I - Table Of Contents :.
.: II - General Information :.
.: III - Bingo Book Information :.
.: IV - Clan Information :.
.: V - Known Jutsu :.
.: VI - Custom Extras :.
.: VII - Purchases :.
.: VIII - Inspirations :.
.: IX - Other Information :.
Last edited by Seadd on Thu Oct 27, 2016 9:54 pm; edited 1 time in total
Seadd- Posts : 6
Join date : 2016-10-27
Re: Tadakuro, Kaiya
.: General Information :.
.: Name :.
Tadakuro, Kaiya
.: Alias :.
.: Birthday :.
March 13th
.: Age :.
17
.: Eye color :.
Brown
.: Hair colour :.
Bleached blonde
.: Height :.
5' 5"
.: Weight :.
135 lbs
.:Three Sizes:.
38D-32-38
.: Blood Type :.
O+
.: Likes :.
Beer, Sake, Casual Conversations, Disorderly Conduct
.: Dislikes :.
People who think disorderly conduct is 'cool'.
.: Family :.
Tadakuro, Jyuzo (??? - Incredibly distant relation)
.: Sexual Orientation :.
Heterosexual
.: Marital Status :.
N/A
.: Tattoos :.
N/A
.: Friends / Foes :.
Rated on a -10 to +10 Scale
-10 Being Hate, +10 Being Love
.: Friends :.
Konohagakure Ninja +3 (Automatic)
.: Foes :.
.: Background :.
.: Theme Songs :.
.: Name :.
Tadakuro, Kaiya
.: Alias :.
.: Birthday :.
March 13th
.: Age :.
17
.: Eye color :.
Brown
.: Hair colour :.
Bleached blonde
.: Height :.
5' 5"
.: Weight :.
135 lbs
.:Three Sizes:.
38D-32-38
.: Blood Type :.
O+
.: Likes :.
Beer, Sake, Casual Conversations, Disorderly Conduct
.: Dislikes :.
People who think disorderly conduct is 'cool'.
.: Family :.
Tadakuro, Jyuzo (??? - Incredibly distant relation)
.: Sexual Orientation :.
Heterosexual
.: Marital Status :.
N/A
.: Tattoos :.
N/A
.: Friends / Foes :.
Rated on a -10 to +10 Scale
-10 Being Hate, +10 Being Love
.: Friends :.
Konohagakure Ninja +3 (Automatic)
.: Foes :.
.: Background :.
- Background:
.: Theme Songs :.
- :
- .: General Theme :.
.: Battle Song 1 :.
Last edited by Seadd on Thu Oct 27, 2016 9:52 pm; edited 2 times in total
Seadd- Posts : 6
Join date : 2016-10-27
Re: Tadakuro, Kaiya
.: Bingo Book Information :.
.: Village :.
Konohagakure
.: Rank :.
Adv. Genin
.: Element(s) :.
Earth
.: Attack Style :.
Kenjutsu/Taijutsu
.: Toolbag :.
3 Kunai, 1 Combat Kunai, 3 Shuriken, 1 Wire, 1 Explosive Tag
.: Squad :.
.: Sensei :.
.: Goals :.
() Create the Ultimate Brew
() Become ANBU
.: Life Goals :.
() Restore the Tadakuro fame.
.: Nindo :.
“Hit anything hard enough and for a long time and it will fall."
[/quote].: Village :.
Konohagakure
.: Rank :.
Adv. Genin
.: Element(s) :.
Earth
.: Attack Style :.
Kenjutsu/Taijutsu
.: Toolbag :.
3 Kunai, 1 Combat Kunai, 3 Shuriken, 1 Wire, 1 Explosive Tag
.: Squad :.
.: Sensei :.
.: Goals :.
() Create the Ultimate Brew
() Become ANBU
.: Life Goals :.
() Restore the Tadakuro fame.
.: Nindo :.
“Hit anything hard enough and for a long time and it will fall."
Seadd- Posts : 6
Join date : 2016-10-27
Re: Tadakuro, Kaiya
[Tadakuro]
(100 Tokens)
[The Drunken Blade]
The Tadakuro's are a very old clan that have operated off of various farms in the past. The clan themselves are experts in a unique blade fighting technique called the "Drunken Blade", being a mixture of Zui Quan and Kenjutsu, it is very difficult and dangerous to master and often results in layers of Scars on the trainee before they finally master it. The Takadauro Clan are also expert farmers and brewers, concocting more and more potent versions of their alcohol for a quicker, better way to get into the Drunken style. Part of the Drunken Blade training are intensive Taijutsu and Kenjutsu training. In recent years the Clan has dwindled, the Leaf branch of the Clan is all but gone, a few offshoots exist in the Land of Iron but they focus on regular Kenjutsu instead of the Drunken Blade.
Innate: +2 HP DR, +5 to Learning Kenjutsu, +3 to those they Teach Kenjutsu
Genin: +1 to Kenjutsu Rolls, +1d4 taijutsu/kenjtsu damage
Chuunin: +2 to Kenjutsu Rolls, +1d6 taijutsu/kenjtsu damage
Jounin: +3 to Kenjutsu Rolls, +1d8 taijutsu/kenjtsu damage
______________________________________________________________
[Special Brew]
The Tadakuro are renowned brewers, as they become stronger they require new Brews to work with their Drunken Blade style. Along with all of the brewing and drinking they do, their bodies have become immune to more, and have also allowed them to know which areas of the body are damaged easier with a blade.
Innated: +10 HP, 2 DR Pierce on Kenjutsu
Genin: 1 D Rank Brew, 1 C Rank Brew
Chuunin: 1 C Rank Brew, 1 B Rank Brew
Jounin: 1 B Rank Brew, 1 A Rank Brew
(Brews are to balanced / created like stances, and each brew is only useable 1x per battle, per brew. When a Tadakuro uses a Brew they are considered "Drunk".)
______________________________________________________________
[Custom Jutsu]
Any Tadakuro is capable of creating custom Tadakuro Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Tadakuro are allowed to create one Hijutsu of each rank[E/D/C/B/A/S] for free. This Hijutsu must fit the following criteria.
All Bonuses to rolls that do not explicitly state they include damage, do NOT include damage rolls.
All Bonuses to rolls that do not explicitly state they include learning, do NOT include learning rolls.
______________________________________________________________
[Zui Quan Expertise]
(50 Tokens - Buyable Extra)
The Tadakuro are experts in Zui Quan, training constantly to expand their knowledge of the Martial Arts.
Innate: +1d4 rounds on Custom Brews, May Learn how to create others Tadakuro Brew's
Genin: +1 to Kenjutsu Rolls, +1 Clan jutsu Damage while drunk
Chuunin: +2 to Kenjutsu Rolls, +1d4 Clan jutsu Damage while drunk
Jounin: +3 to Kenjutsu Rolls, +1d6 Clan jutsu Damage while drunk
[Drunken Weapon Master]
[75 Tokens]
Throughout the years Kaiya has toiled on the farms provided to her by the Tadakuro clan. Days of using her tools to farm her land, sweating beneath the sun of the Fire Country, training in her small house's dojo, Kaiya has learned that in order to properly train herself she must use the Tadakuro clan's secrets of Drunken Fighting. By drinking ample amounts of liquor daily she has found that while training she is able to master weapons quickly, and even retain some for of mastery over them when sober through muscle memory. Though most people will have mastered only a few weapons in their lives she has vowed to use this insight while intoxicated to master any weapon she can get her hands on.
However she found a dilemma, carrying around a massive amount of weapons will only weigh her down and be counter productive in combat. Instead she has found the secrets in order to create a scroll in order to store weapons that she has mastered and quickly summon them into her hands through seals inscribed into her palms. Utilizing this technique allows her to bring weapons out quickly in any situation and drop them when needed.
Universal: Allows Kaiya to summon weapons to her hands as a free action for 2 CP, no weapon penalties
Genin: +1 to Kenjutsu / +1d4 Kenjutsu Damage
Chuunin: +2 to Kenjutsu / +1d6 Kenjutsu Damage
Jounin: +3 to Kenjutsu / +1d8 Kenjutsu Damage
(100 Tokens)
[The Drunken Blade]
The Tadakuro's are a very old clan that have operated off of various farms in the past. The clan themselves are experts in a unique blade fighting technique called the "Drunken Blade", being a mixture of Zui Quan and Kenjutsu, it is very difficult and dangerous to master and often results in layers of Scars on the trainee before they finally master it. The Takadauro Clan are also expert farmers and brewers, concocting more and more potent versions of their alcohol for a quicker, better way to get into the Drunken style. Part of the Drunken Blade training are intensive Taijutsu and Kenjutsu training. In recent years the Clan has dwindled, the Leaf branch of the Clan is all but gone, a few offshoots exist in the Land of Iron but they focus on regular Kenjutsu instead of the Drunken Blade.
Innate: +2 HP DR, +5 to Learning Kenjutsu, +3 to those they Teach Kenjutsu
Genin: +1 to Kenjutsu Rolls, +1d4 taijutsu/kenjtsu damage
Chuunin: +2 to Kenjutsu Rolls, +1d6 taijutsu/kenjtsu damage
Jounin: +3 to Kenjutsu Rolls, +1d8 taijutsu/kenjtsu damage
______________________________________________________________
[Special Brew]
The Tadakuro are renowned brewers, as they become stronger they require new Brews to work with their Drunken Blade style. Along with all of the brewing and drinking they do, their bodies have become immune to more, and have also allowed them to know which areas of the body are damaged easier with a blade.
Innated: +10 HP, 2 DR Pierce on Kenjutsu
Genin: 1 D Rank Brew, 1 C Rank Brew
Chuunin: 1 C Rank Brew, 1 B Rank Brew
Jounin: 1 B Rank Brew, 1 A Rank Brew
(Brews are to balanced / created like stances, and each brew is only useable 1x per battle, per brew. When a Tadakuro uses a Brew they are considered "Drunk".)
______________________________________________________________
[Custom Jutsu]
Any Tadakuro is capable of creating custom Tadakuro Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Tadakuro are allowed to create one Hijutsu of each rank[E/D/C/B/A/S] for free. This Hijutsu must fit the following criteria.
All Bonuses to rolls that do not explicitly state they include damage, do NOT include damage rolls.
All Bonuses to rolls that do not explicitly state they include learning, do NOT include learning rolls.
- Jutsu:
[E Rank]
Swift Chakra Punch
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user delivers a swift punch, backed by Chakra power, to the target.
PVP Effect: Rank Damage +1
Special Note:
Teaching/Learning: Only available to Tadakuro
Hilt Jab
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 2
RP Description: The user smashes the hilt of his weapon into the target
PVP Effect: Rank Damage+2 damage
Special Note:
Teaching/Learning: Only available to Tadakuro
Clothesline
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening
PVP Effect: Lowers targets DR by 2 for 1 round
Special Note:
Teaching/Learning: Only available to Tadakuro
[D Rank]
Blade Whirl
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense
PVP Effect: Regular Damage +1d4+1
Special Note: Can be used to block 1d4 damage
Teaching/Learning: Only available to Tadakuro
Drunken Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard
PVP Effect: Rank Damage +1d4+1
Special Note: User must be intoxicated
Teaching/Learning: Only available to Tadakuro
Chakra Stab
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 3 DR
Teaching/Learning: Only available to Tadakuro
[C Rank]
Numbing Effect
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain.
PVP Effect: +1d4 DR for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
Headbutt
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them
PVP Effect: Holds for 1d4 or until hit
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro
Drunken Kick
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro
Take a Shot
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user grabs a bottle from their belt and takes a drink, re-invigorating them for the fight
PVP Effect: +1d4+1 DEX for 1d4+1 rounds
Teaching/Learning: Only available to Tadakuro
Blade of the Drunkard
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 7
RP Description: RP Description: The user forms a huge amount of chakra into their blade, then charge their opponent in a half-hazard drunken manner, aiming straight for their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
Noxious Breath
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 7
RP Description: After taking a drink of a particularly strong alcohol, the user grabs their target and breathes a deep full breath into their face; breaking their concentration and opening them up for an attack
PVP Effect: -2d4 DR to a single target for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
[A Rank]
Dragon Sake
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 13
RP Description: After quickly chugging a large bottle with a Skull and Crossbones on it, the user inhales and burps very loudly, pulling a match and lighting the gas into a super-hot fireball towards the target
PVP Effect: 4d8 Damage
Special Note: Must be intoxicated, may only use once. If used after Noxious Breath, the -DR from Noxious Breath is doubled.
Teaching/Learning: Only available to Tadakuro
Drunken Blade
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: The user goes into a series of quick, albeit drunken, blows with their blade; the attacks seem random and difficult to determine
PvP Effect: Kenjutsu DMG + 2d10
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
Samurai Saber Technique
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Through the use of chakra flow, the user channels their chakra through their swords. This extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung.
PVP Effect: If used for regular attack: Kenjutsu DMG + 2d10. If used with Crescent firing: Kenjutsu DMG+2, up to 5 targets.
[S Rank]
Black Out
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
Chakra Cost: 20
RP Description: The user downs the entire contents of their alcohol belt, turning into a crazed fighting machine, increasing all of their attributes; however at the end of the Jutsu the user blacks out.
PVP Effect: +2d4+2 DEX, +2d4+2 DR, +2d4+2 Damage to Taijutsu/Kenjutsu, for 1d4+2 rounds.
Special Note: Must be heavily intoxicated, uses up all remaining alcohol, passes out at end of effect
Teaching/Learning: Only available to Tadakuro
______________________________________________________________
[Zui Quan Expertise]
(50 Tokens - Buyable Extra)
The Tadakuro are experts in Zui Quan, training constantly to expand their knowledge of the Martial Arts.
Innate: +1d4 rounds on Custom Brews, May Learn how to create others Tadakuro Brew's
Genin: +1 to Kenjutsu Rolls, +1 Clan jutsu Damage while drunk
Chuunin: +2 to Kenjutsu Rolls, +1d4 Clan jutsu Damage while drunk
Jounin: +3 to Kenjutsu Rolls, +1d6 Clan jutsu Damage while drunk
[Drunken Weapon Master]
[75 Tokens]
Throughout the years Kaiya has toiled on the farms provided to her by the Tadakuro clan. Days of using her tools to farm her land, sweating beneath the sun of the Fire Country, training in her small house's dojo, Kaiya has learned that in order to properly train herself she must use the Tadakuro clan's secrets of Drunken Fighting. By drinking ample amounts of liquor daily she has found that while training she is able to master weapons quickly, and even retain some for of mastery over them when sober through muscle memory. Though most people will have mastered only a few weapons in their lives she has vowed to use this insight while intoxicated to master any weapon she can get her hands on.
However she found a dilemma, carrying around a massive amount of weapons will only weigh her down and be counter productive in combat. Instead she has found the secrets in order to create a scroll in order to store weapons that she has mastered and quickly summon them into her hands through seals inscribed into her palms. Utilizing this technique allows her to bring weapons out quickly in any situation and drop them when needed.
Universal: Allows Kaiya to summon weapons to her hands as a free action for 2 CP, no weapon penalties
Genin: +1 to Kenjutsu / +1d4 Kenjutsu Damage
Chuunin: +2 to Kenjutsu / +1d6 Kenjutsu Damage
Jounin: +3 to Kenjutsu / +1d8 Kenjutsu Damage
Seadd- Posts : 6
Join date : 2016-10-27
Re: Tadakuro, Kaiya
.: Known Jutsu :.
.: Custom Clan Jutsu :.
.: Clan Brews :.
.: Passive :.
Taijutsu/Kenjutsu/Enhancement
.: Academy :.
.: E Rank :.
.: D Rank :.
.: B Rank :.
.: A Rank :.
.: S Rank :.
.: Custom Clan Jutsu :.
- Spoiler:
[Custom Jutsu]
[Keep Chugging!]
Rank: -
Type: Hijutsu
Cost: 2 CP Per extra round of brew
RP: Kaiya has learned that the successful Tadakuro never stops drinking, especially in battle! Every moment she has free she tries to get a sip or two chugs in. Shes even made it a game! If she can drink for two seconds, she wins and takes another drink!
PvP: Allows Brews to be prolonged for +1d4+1 rounds
Special Note: Can't be ended early.
[Pick That Up and Fight!]
Rank: E
Type: Kenjutsu
Cost: - (RP Only)
RP: Kaiya has been in more than one bar brawl, alley fight, ambush when her weapon was completely out of sight. Over the years she has learned to take anything that seemed heavy enough and large enough to be used as an effective weapon and bash people with it. Anything and everything is considered to be a weapon to her, especially when she is drunk.
PvP Effect: Kaiya can use her surrounding (within reason) to create a Medium sized weapon temporarily for the rest of the fight or until dropped.
[Sweep the Legs]
Rank: D
Type: Kenjutsu
Cost: 3
RP: Though Kaiya wishes that she was the originator of this -absolutely- revolutionary technique, she sadly came up with it when she watched a movie in Konohagakure. In order to utilize it effectively first, you must be absolutely hammered, I mean straight up shitfaced. Then, and only then, can you perform this incredible technique that only masters can use. Dashing at their opponent Kaiya brings up what ever weapon she has in her hands and smashes the person in the ankles to make them fall on the ground.
PvP Effect: Rank Damage + Stunned for 1 Round or Until Hit
Special Note: Prerequisite for [Smash the Face]
[Smash the Face]
Rank: C
Type: Kenjutsu
Cost: 5
RP: After months of using Sweep the Legs effectively in brawls, Kaiya came across a revolution in her thinking and how she fights. Only an absolute genius would be able to pull this off, and who else but Kaiya? After sweeping their opponent off of their feet with an impressive blow, Kaiya would rush forward bringing her weapon down to repeatedly smash the person in the face.
DF: Rank Damage + 1d8 DMG
[Kaiya's Special Molotov]
[Forbidden]
Rank: B
Type: Kenjutsu
Cost: 8
RP: Kaiya has always been in love with explosions, especially when those explosions are the result of alcohol, sticking it to the man, and violence! By pulling out a special brew of extra explosive and flammable liquor in a glass bottle she stuffs, what else but the best explosive notes in the world! Due to the dangerous and hazardous implications Konohagakure has forbidden the use of this jutsu within Fire Country.
PvP: Explosive Tag Damage + 1d10, AOE damage centered around target. Unblockable.
[Smash Up the Place!]
Rank: A
Type: Kenjutsu
Cost: 13 + 2 Upkeep
RP: Kaiya's tendencies for destruction, especially drunken rages, has surpassed the limit of mundane excitement. She has found the ability, though only when drunk, to force her chakra through her body to do amazing amount of damage with some of the most mundane items around. The drunker she gets, the stronger she gets, and the stronger she gets the more she wants to smash up the place!
PVP: For 2d4+1 Rounds (Can't be ended earlier, If she runs out of CP she starts paying with HP), Kaiya gains +3 to ATK/DEF and deals an additional +1d8 Kenjutsu Damage.
Note: May not use or have brew's activated while this jutsu is activated[/color]
.: Clan Brews :.
- Spoiler:
[Custom Brews]
[Clear Sight Whiskey - Series K]
RP Description: Kaiya has unlocked the secrets of brewing whiskey in the form of this highly praised concoction. A spiced whiskey with a hint of vanilla fills one of her many casks hidden in Konohagakure, and from this cask delivers a very potent whiskey. A single drink would drop a normal man into a drunken stupor, but when consumed by a Tadakuro it provides amazing effects, giving them keen insights on the other persons body as well as a surge of power and courage.
PVP Effect: For 1d4+1 Rounds the Tadakuro that consumes this brew gains:
[Effect 1] 19-20 Critical Range on Kenjutsu
[Effect 2] +1 to ATK
[Effect 3] -1 to DEF
[Kaiya's Profound Insights of Both Heaven and Earth - Series M]
RP Description: The product of a drunken night of research, Kaiya came upon this recipe when searching for new and different ways of brewing vodka. Almost pure alcohol, this vodka can almost get a man drunk from its smell, but when a Tadakuro consumes it it fills them with a whimsical feeling, as if they could take on an army. The swings of their weapons and fists seems to take on an odd weight, as if the air around them bends and contracts delivering a fierce impact.
PVP Effect: For 1d4+1 Rounds the Tadakuro that consumes this brew gains:
[Effect 1] All Kenjutsu Attacks/Techniques are considered to be Melee AOE (Including Allies)
[Effect 2] All Kenjutsu Attacks/Techniques gains +1d4+1 Damage
[Effect 3] On a Kenjutsu Critical Hit the target is stunned for 1 round.
.: Passive :.
- :
Taijutsu/Kenjutsu/Enhancement
- :
[Kenjutsu]
.: E Rank :.
Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank
.: D Rank :.
Reverse Strike
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Gate System – D Rank
Double Strike
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank
Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank
[Taijutsu]
.: E Rank :.
[Chakra Lace]
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank
.: D Rank :.
[Chakra Focused Punch]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Gate System – D Rank
[Leaf Whirlwind]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Gate System – D Rank
[Doton Jutsu]
Doton: Rock Wall
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker.
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank
[Clan Jutsu]
[Swift Chakra Punch]
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user delivers a swift punch, backed by Chakra power, to the target.
PVP Effect: Rank Damage +1
Special Note:
Teaching/Learning: Only available to Tadakuro
[Hilt Jab]
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 2
RP Description: The user smashes the hilt of his weapon into the target
PVP Effect: Rank Damage+2 damage
Special Note:
Teaching/Learning: Only available to Tadakuro
[Clothesline]
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening
PVP Effect: Lowers targets DR by 2 for 1 round
Special Note:
Teaching/Learning: Only available to Tadakuro
[Blade Whirl]
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense
PVP Effect: Regular Damage +1d4+1
Special Note: Can be used to block 1d4 damage
Teaching/Learning: Only available to Tadakuro
[Drunken Punch]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard
PVP Effect: Rank Damage +1d4+1
Special Note: User must be intoxicated
Teaching/Learning: Only available to Tadakuro
[Chakra Stab]
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 3 DR
Teaching/Learning: Only available to Tadakuro
[Sweep the Legs]
Rank: D
Type: Kenjutsu
Cost: 3
RP: Though Kaiya wishes that she was the originator of this -absolutely- revolutionary technique, she sadly came up with it when she watched a movie in Konohagakure. In order to utilize it effectively first, you must be absolutely hammered, I mean straight up shitfaced. Then, and only then, can you perform this incredible technique that only masters can use. Dashing at their opponent Kaiya brings up what ever weapon she has in her hands and smashes the person in the ankles to make them fall on the ground.
PvP Effect: Rank Damage + Stunned for 1 Round or Until Hit
Special Note: Prerequisite for [Smash the Face]
[Smash the Face]
Rank: C
Type: Kenjutsu
Cost: 5
RP: After months of using Sweep the Legs effectively in brawls, Kaiya came across a revolution in her thinking and how she fights. Only an absolute genius would be able to pull this off, and who else but Kaiya? After sweeping their opponent off of their feet with an impressive blow, Kaiya would rush forward bringing her weapon down to repeatedly smash the person in the face.
DF: Rank Damage + 1d8 DMG
[Numbing Effect]
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain.
PVP Effect: +1d4 DR for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
[Headbutt]
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them
PVP Effect: Holds for 1d4 or until hit
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro
[Drunken Kick]
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro
[Kaiya's Special Molotov]
[Forbidden]
Rank: B
Type: Kenjutsu
Cost: 8
RP: Kaiya has always been in love with explosions, especially when those explosions are the result of alcohol, sticking it to the man, and violence! By pulling out a special brew of extra explosive and flammable liquor in a glass bottle she stuffs, what else but the best explosive notes in the world! Due to the dangerous and hazardous implications Konohagakure has forbidden the use of this jutsu within Fire Country.
PvP: Explosive Tag Damage + 1d10, AOE damage centered around target. Unblockable.
[Blade of the Drunkard]
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6
RP Description: RP Description: The user forms a huge amount of chakra into their blade, then charge their opponent in a half-hazard drunken manner, aiming straight for their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro
[Take a Shot]
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 8
RP Description: The user grabs a bottle from their belt and takes a drink, re-invigorating them for the fight
PVP Effect: +1d6 DEX for 1d6 rounds
Teaching/Learning: Only available to Tadakuro
.: Academy :.
- :
- -Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
.: E Rank :.
- Spoiler:
.: Clan Jutsu :.
[Keep Chugging!]
Rank: -
Type: Hijutsu
Cost: 2 CP Per extra round of brew
RP: Kaiya has learned that the successful Tadakuro never stops drinking, especially in battle! Every moment she has free she tries to get a sip or two chugs in. Shes even made it a game! If she can drink for two seconds, she wins and takes another drink!
PvP: Allows Brews to be prolonged for +1d4+1 rounds
Special Note: Can't be ended early.
[Pick That Up and Fight!]
Rank: E
Type: Kenjutsu
Cost: - (RP Only)
RP: Kaiya has been in more than one bar brawl, alley fight, ambush when her weapon was completely out of sight. Over the years she has learned to take anything that seemed heavy enough and large enough to be used as an effective weapon and bash people with it. Anything and everything is considered to be a weapon to her, especially when she is drunk.
PvP Effect: Kaiya can use her surrounding (within reason) to create a Medium sized weapon temporarily for the rest of the fight or until dropped.
.: D Rank :.
- :
- :
.: B Rank :.
- :
.: A Rank :.
- Spoiler:
.: S Rank :.
- :
Seadd- Posts : 6
Join date : 2016-10-27
Re: Tadakuro, Kaiya
.: Purchases :.
Tadakuro Clan - 100 (Feb Gift)
Tadakuro Extra - 50 tokens
Kaiya Special Ability - 56 Tokens
2x Str Stat - 40 Tokens
Tadakuro Clan - 100 (Feb Gift)
Tadakuro Extra - 50 tokens
Kaiya Special Ability - 56 Tokens
2x Str Stat - 40 Tokens
Seadd- Posts : 6
Join date : 2016-10-27
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