Kisame's File
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Kisame's File
~This is a work in progress, Bear with me, please.~
Introduction of Character
Name: Kisame
Age: 17
Gender: Male
Nickname(s):
Alias(es):
Birth Date: March 17th
Death Date:
Species: Human
Occupation: Shinobi
Rank: Chuunin
Team:
Affiliation(s):
- Kisame Art:
This one I did draw, it's not as good as some of your other guy's art, but still. I did drew this!
Introduction of Character
Name: Kisame
Age: 17
Gender: Male
Nickname(s):
Alias(es):
Birth Date: March 17th
Death Date:
Species: Human
Occupation: Shinobi
Rank: Chuunin
Team:
Affiliation(s):
Last edited by Shadowtim3 on Mon Oct 03, 2016 6:54 am; edited 5 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
The Character’s Appearance
Appearance:
Kisame has long dark hair. His face holds a lazy, but gentle expression. Definitely on the skinny side but has good agility and reflexes.
Height: 6' 0"
Weight: 190 LB
About the Character
Personality:
Lazy, lazy, lazy! How can a person so smart be so lazy! *The rest is scribbles, and illegible. Maybe they had a tantrum due to their frustration.* It's obvious that he is protective and trusting of his squad mates.
He isn't very formal and often more easy going than most shinobi Preferring to end fights with words rather than violence. However, he isn't afraid to use violence when it is needed.
Fear(s):
Likes: Ramen, books, taking naps, and cats.
Dislikes: Dogs, work, being forced to work.
Habit(s): Cloud watching during training.
Flaw(s):
Talent(s): Strategies and tactics, and avoiding work.
Appearance:
Kisame has long dark hair. His face holds a lazy, but gentle expression. Definitely on the skinny side but has good agility and reflexes.
Height: 6' 0"
Weight: 190 LB
About the Character
Personality:
Lazy, lazy, lazy! How can a person so smart be so lazy! *The rest is scribbles, and illegible. Maybe they had a tantrum due to their frustration.* It's obvious that he is protective and trusting of his squad mates.
He isn't very formal and often more easy going than most shinobi Preferring to end fights with words rather than violence. However, he isn't afraid to use violence when it is needed.
Fear(s):
Likes: Ramen, books, taking naps, and cats.
Dislikes: Dogs, work, being forced to work.
Habit(s): Cloud watching during training.
Flaw(s):
Talent(s): Strategies and tactics, and avoiding work.
Last edited by Shadowtim3 on Tue Jun 14, 2016 5:59 pm; edited 3 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
The Character’s Relationship With Others
Reputation:
(How people view your character in general)
Love Interest(s):
First/Last Name [If possible] of Love Interest (How Character Feels About Love Interest; Ex: In Denial, Does Not Realize Feelings, stuff like that [Keep it short, sweet and to the point; No need to explain the situation, as you will explain it in the relationships section below])
[Repeat if needed]
Friend(s):
Rei Shindou
Enemy(ies):
Relationship(s):
First/Last Name of Character (Canon or Original Character) - Detailed description of how they met and what their relationship is and/or where it’s going
[Repeat to desired amount]
Reputation:
(How people view your character in general)
Love Interest(s):
First/Last Name [If possible] of Love Interest (How Character Feels About Love Interest; Ex: In Denial, Does Not Realize Feelings, stuff like that [Keep it short, sweet and to the point; No need to explain the situation, as you will explain it in the relationships section below])
[Repeat if needed]
Friend(s):
Rei Shindou
Enemy(ies):
Relationship(s):
First/Last Name of Character (Canon or Original Character) - Detailed description of how they met and what their relationship is and/or where it’s going
[Repeat to desired amount]
Last edited by Shadowtim3 on Mon Aug 15, 2016 7:52 pm; edited 2 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
The Character’s Abilities
Kekkei Genkai?: Yes/No/Undisclosed
If yes, what is it?:
[If Kekkei Genkai is new or different from the original canon, explain what it is and how it works]
Chakra Nature: Shadow, Darkness (Purchased 25 tokens)
Preferred/Favorite Jutsu(s):
Kage mane no jutsu - Shadow imitation technique
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.
PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot Attack unless a clan Jutsu permits.
Fighting Style: Tactically
Preferred Weapon(s): Combat Kunai
Kekkei Genkai?: Yes/No/Undisclosed
If yes, what is it?:
[If Kekkei Genkai is new or different from the original canon, explain what it is and how it works]
Chakra Nature: Shadow, Darkness (Purchased 25 tokens)
Preferred/Favorite Jutsu(s):
Kage mane no jutsu - Shadow imitation technique
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.
PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot Attack unless a clan Jutsu permits.
Fighting Style: Tactically
Preferred Weapon(s): Combat Kunai
Last edited by Shadowtim3 on Sun Oct 23, 2016 6:16 pm; edited 4 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
The Character’s Familial/Biographical Information
Birthplace: Konohagakure
Clan: Nara
Family:
[Look at Friends, but add parentheses to it in order to define who the person is in the family and whether they are active, deceased, etc.
Repeat if needed]
Familial Background:
The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.
Character Background: Kisame was a rather lazy shinobi to begin with. Throughout the academy, he slept in class, skipped class, and hid from his fellow teachers. Explaining in logically sound explanation that he was still training in some form or another to become a shinobi by doing this. As it allows him to practice stealth, trickery, and lying. Though in truth, he was actually doing it because he didn't want to deal with the written school work. He found it dull, and tedious. When he did go to class, he usually spent most of the time sleeping.
Birthplace: Konohagakure
Clan: Nara
Family:
[Look at Friends, but add parentheses to it in order to define who the person is in the family and whether they are active, deceased, etc.
Repeat if needed]
Familial Background:
The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.
Character Background: Kisame was a rather lazy shinobi to begin with. Throughout the academy, he slept in class, skipped class, and hid from his fellow teachers. Explaining in logically sound explanation that he was still training in some form or another to become a shinobi by doing this. As it allows him to practice stealth, trickery, and lying. Though in truth, he was actually doing it because he didn't want to deal with the written school work. He found it dull, and tedious. When he did go to class, he usually spent most of the time sleeping.
Last edited by Shadowtim3 on Mon Oct 03, 2016 7:02 am; edited 3 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
- Known Academy Jutsu:
- Inton: Dark Marble Jutsu - Taught by Kag'ame. (10/23/2016)
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: Creates a small black marble that flies at the target
PVP Effect: 1d4+1 Damage
Special Note: Hijutsu available to all Dark element academy students of every village
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
- D ranked Jutsu's:
Inton: Shadow Substitution - Trained Kag'ame 10/24/2016
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows.
PVP Effect: Standard Substitution
Special Note: On Fail Gain +1d4 DR
Teaching/Learning: Gate System - D Rank
Inton: Dark Blast - Witnessed by Kag'ame
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user summons chakra to their palms and fires a ball of shadows at the foe.
PVP Effect: 1d10+1 Damage
Special Note: On-Hit causes -1 to Attack/Defense for 1 Round.
Teaching/Learning: Gate System - D Rank
Chakra Focused Punch Taught DM Kiba (08 10 2016)
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Gate System – D Rank
Kage nankan no jutsu - Shadow barrier technique
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.
PvP: Block + 1 (Doesn't Exceed Cap) , If successful Vs Tai / Ken attacks deal 1d4 Damage
Nara Style Substitution Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground.
PvP: Substitution, If it fails gain 1d4 DR.
Chakra Concentration Witnessed DM Kiba (08 23 2016)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Subayai Heki Shiawase (Fast Burst of Happiness) - Taught DM Kiba (07 09 2016)
D Rank
Chakra Cost: 3
RP Description: The target is overcome with joy as they compliment and make nice remarks to
their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Teaching/Learning: Gate System - D Rank
- C Ranked Jutsu:
- Kage mane no jutsu - Shadow imitation technique
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.
PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot Attack unless a clan Jutsu permits.
Kage Kubi Shibari no jutsu - Shadow neck bind technique
Jutsu Type: Ninjutsu
Rank: C
Cp: + 3 Cp Maintenance
Description: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.
PVP Effect: Requires Kage Mane no Jutsu to affect target. Deal Unarmed Rank DMG per round for Duration of Kage Mane no Jutsu. (Does not break Kage Mane no Jutsu's hold or lower Duration.).
Shadow Trap - Taught DM Kiba (09 13 2016)
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 +Tool used
Description: The nara stores a tool in a nearby shadow, concealing it until the enemy attacks. Once the enemy strikes, the nara can "activate" the shadow to launch the tool at the enemy as a free action.
PvP: Set Trap vs Spot. Nara may use Intelligence to activate the stored tool on an enemy's turn. Activating the trap does not take the Nara's turn. (Works like a counter limited to using the tool and doesnt take the nara's turn)
Chakra Absorption Technique Whitnessed DM Kiba (Date Forgotten)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own
PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool
Special Note: May be used twice per battle only
Teaching/Learning: Gate System - C Rank
Chakra Concentration: Core - Witnessed DM Kiba
Jutsu Type: Ninjutsu
Rank: C
Cp Cost: 5
RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu
PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank
Falcon Drop - Taught DM Kiba
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground
PVP Effect: Rank Damage + One Round Stun (Or Until Hit)
Teaching/Learning: Gate System – D Rank
Tool Barrage - Taught DM Kiba (09 26 2016)
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 6
RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools.
PVP Effect: Tool Damage + 2d4
Special Note: Uses a single tool of user’s choice
Teaching/Learning: Gate System – C Rank
Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
Chakra Cost: 5
RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.
PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.
Teaching/Learning: Gate System - C Rank
- B-Ranked:
Kage Yose no jutsu - Shadow gathering technique -Taught DM Kiba (10 03 2016)
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: This technique functions similarly to the Kage Nui. The user is able to extend his shadows towards a previously setup object or trap, gathering it and then fastly summoning it towards their target. It can gather about any ninja tool, even weapons to be attached to shadows and summoned towards the target.
PvP: User can reuse up to 3 Ninja Tools via Intelligence. (Ninja Tools can be used from either User / Allies / Enemies) Can be Set as Trap.
Kage Nui no jutsu - Shadow sewing technique - witnessed Kag'ame 10/25/2016
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user makes quick handseals as his/her shadow travels rapidly towards his targets and erupt from the ground in form of tendrils to impale into them dangerously.
PvP: Unblockable, Attack up to 4 Targets dealing 3d8 DMG.
Perfect Kage Bunshin - Witnessed DM Kiba
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 2 Cp Maintenance
Description: The Nara clan of Konohagakure are masters of the shadow element and all techniques that involve shadow manipulation. The famed "Kage Bunshin" or "Shadow Clone" is believed to have stemmed from this clan. Though many know Kage Bunshin now, those of the Nara clan seem to be able to conjure a more "real" and potent clone compared to those who do not derive from the clan. Though, the Nara seems to only be able to control one of these perfect clones at a time.
PvP: Same Rules as Kage bunshin (Max. 1 Perfect Kage-Bunshin Active) Can Attack / Defend Via User's INT at additional + 2 to Roll. Perfect Kage Bunshin's take 3 hits to destroy, rather than 1.
Note: A Natural roll of 15-19 counts as 2 hits and a Natural Crit dispurses the clone. (Natural Cirt means no lowered crit range.)
Shadow Pitfall Witnessed Kag'ame (10/20/2016)
Jutsu Type: Ninjutsu
Rank: B
CP: 10
Description: The nara hand seals and expands an enemy's shadow, the shadow growing into a circular shape, acting like a pitfall as the enemy and all those around the enemy fall into the pitch black abyss. Once this is complete, the nara changes up the hand seals and turns the abyss into a death trap, forming spikes all inside the shadow pit.
PvP: Unblockable. Target enemy and those within AoE range fall into the pit and are held for 1d4+1 rounds. Each round, the nara deals 3 dmg to those in the pit. Dmg ignores DR.
- A Ranked:
- Kage Kyousha no jutsu - Shadow Lance technique - Witnessed Kag'ame
Jutsu Type: Ninjutsu
Rank : A
Cp: 15
Description : The Nara handseals a few times, a pike of shadows would raise from the target's own shadow and impale them. The size of the spike is around three inches wide, and can reach up to 10 ft, should their shadow be projected elsewhere.
PvP: Unblockable, Deal 5d6+1d4 Damage Bypassing 3 DR.
Silhouette Recreation - Witnessed Kag'ame
Jutsu Type: Ninjutsu
Rank: A
Cp: 13
Description: The Nara copies their very own silhouette and applies it onto an enemy, changing their image into that of the nara. Highly confusing the enemies allies as to which Nara is their teammate and which Nara is their enemy.
PvP: Int vs Int/Wis. For 1d4+2 rounds, enemy must roll a 1d4 when attacking. On a 1-2 they hit the real Nara. On a 3-4 they hit their teammate who looks like the Nara.
Last edited by Shadowtim3 on Wed Oct 26, 2016 7:23 pm; edited 21 times in total
Shadowtim3- Posts : 9
Join date : 2016-06-12
Re: Kisame's File
[Nara Clan]
(100 Tokens) (Purchased)
The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.
______________________________________________________________
[Master Strategists]
This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and enemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their enemy weaknesses and the best course of action to achieve victory.
Universal: All Nara start with Shadow Element. Clan Jutsu are Learnt / Used with INT
Genin: +1 INT Rolls, -1 Shadow / Element-less Jutsu CP Costs
Chunin: +2 INT Rolls, -2 Shadow / Element-less Jutsu CP Costs
Jounin: +3 INT Rolls, -2 Shadow / Element-less Jutsu CP Costs
______________________________________________________________
[Intellectual Minds]
The Nara are well known for their intelligence, but little to those outside the Nara clan know, just how in depth the intelligence of the Nara are. Most of the Nara study for hours every day to keep on top of the knowledge that flows through the world. This allows them to have insight on most things that happen on the battle field, giving them the upper hand.
Universal: Whilst Strategy is not Active, the Nara gains +1 to DEF Rolls
Genin: Strategy - 3 CP) Nara and Allies gain +1 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
Chunin: Strategy - 4 CP) Nara and Allies gain +2 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
Jounin: Strategy - 5 CP) Nara and Allies gain +3 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
______________________________________________________________
[Above 200 IQ]
(50 Tokens - Enhanced Clan) (Paid)
A few rare of the Nara are born with such an intense Mindset and skill that as time passes, they are able to bend and melt their chakra to far greater levels and do so with far less effort and time. These Nara are considered prodigies, and exerts at Teamwork and coordination, as well as an infinite skill set and strategic ability, to top it off able to sue this to use their Clans Jutsu to even more devastating effects.
Universal: -2 to Strategy CP Cost, Ninja tools do +1d4 DMG and +1 to Duration Effects
Genin: +10 to Lore / Set Trap, +1d4 to Clan Jutsu Damage
Chunin: +20 to Lore / Set Trap, +1d6 to Clan Jutsu Damage
Jounin: +30 to Lore / Set Trap, +1d8 to Clan Jutsu Damage
(100 Tokens) (Purchased)
The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.
______________________________________________________________
[Master Strategists]
This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and enemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their enemy weaknesses and the best course of action to achieve victory.
Universal: All Nara start with Shadow Element. Clan Jutsu are Learnt / Used with INT
Jounin: +3 INT Rolls, -2 Shadow / Element-less Jutsu CP Costs
______________________________________________________________
[Intellectual Minds]
The Nara are well known for their intelligence, but little to those outside the Nara clan know, just how in depth the intelligence of the Nara are. Most of the Nara study for hours every day to keep on top of the knowledge that flows through the world. This allows them to have insight on most things that happen on the battle field, giving them the upper hand.
Universal: Whilst Strategy is not Active, the Nara gains +1 to DEF Rolls
Jounin: Strategy - 5 CP) Nara and Allies gain +3 ATK/DEF Rolls for 1d4+1 Rounds (Free Action, Nara's Turn Only)
______________________________________________________________
[Above 200 IQ]
(50 Tokens - Enhanced Clan) (Paid)
A few rare of the Nara are born with such an intense Mindset and skill that as time passes, they are able to bend and melt their chakra to far greater levels and do so with far less effort and time. These Nara are considered prodigies, and exerts at Teamwork and coordination, as well as an infinite skill set and strategic ability, to top it off able to sue this to use their Clans Jutsu to even more devastating effects.
Universal: -2 to Strategy CP Cost, Ninja tools do +1d4 DMG and +1 to Duration Effects
Jounin: +30 to Lore / Set Trap, +1d8 to Clan Jutsu Damage
Shadowtim3- Posts : 9
Join date : 2016-06-12
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